Articles Tagged with: GBL

Things to Do Over the Winter Holidays!

Winter break is coming up fast! What can parents do to help their kids stay active over the holiday season? We’ve got a few suggestions for fun and education (and usually both!) that you might add to your plans for the next few weeks. 

Entertainment over Winter Holidays

sledding is just one activity you can do over the winter holidays

The holiday season is the time for sweets! Make some of your own with your kids. If you want to go above and beyond, make it into a bit of a chemistry lesson too. Check out Cookie Science as a place to start. Changing the recipe really is the same as performing an experiment. Learn how to make the perfect cookie.
Movies come out in droves over the holidays. Next week’s post will be about upcoming holidays movies, focusing on a few in more detail, but it’s a great season for family movies and ones with serious Oscar buzz. Check out the schedule of what’s coming out this month.
End the year with New Year’s Resolutions, of course. Make a list with your kids about goals you want to accomplish and things you want to do in the coming year. Here’s a few ideas for helping your kids come up with resolutions they can accomplish. Make some of your own, too, whether that’s taking more time for yourself or taking more time for work. Get ready!

Education over Winter Holidays

Get your students into archaeology with Excavate!

We just put together an entire post of winter-themed STEM activities to do with your kids last week. Take advantage of the weather as you can for fun chemistry experiments and science crafts. If more kids are visiting for the holidays, these can be a great group activity to set up for them.
Of course, if it gets too cold out there, our catalog of educational games are always a great option. Let your kids outside virtually with Excavate! or let them explore outer space with ExoTrex

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Holiday Gift Guide for Teachers

Holiday break is just around the corner, and everyone at school is likely looking forward to having some time at home to relax. Before students can take their well-earned break, however, think about showing your teachers a little appreciation with a holiday gift. Tell them you’re looking forward to the rest fo the year!
This isn’t just for students! Teachers can offer support to other teachers, or parents can pick something up for their children’s instructors. The important thing is that these gifts show support!

Useful Gifts for Teachers

Gifts for teachers- school supplies is a good idea

1. A water bottle or travel mug
Hydration and caffeination are essentials for keeping a teacher going through the day. Make it a little easier for them with a fun new thermos or water bottle. 
2. Classroom supplies
Have you noticed the classroom running low on tissues, gluesticks, or extra pencils? Bring in a box or a few boxes to help your teacher restock.
3. A donation
Give a gift to a charity that would be important to your teacher, whether that be an education fund or something more specific to the topic they teach. Send them a card to let them know that you made it in their name!

Fun Gifts for Teachers

wrapped presents full of gifts for teachers

1. Tea or coffee
We know we already mentioned the travel mug, but it’s also nice to get a selection of great coffee or tea. Think about offering a sample pack or picking out a few flavors that they might love. Parents may need to help with this one.
2. A small plant
A succulent or a cactus make for good decoration. This gift works especially well for science teachers, and then the best for environmental science teachers. If you know your teacher gardens, replace this with seeds. 
3. A gift card
Pick somewhere that you know your teacher will appreciate. If they really do love coffee, go for the coffee card. If they’re always very stylish, maybe pick a clothing store. A gift card is a good bet for when you’re not sure what else to do, but still try to put some thought into it!

A Gift That’s Both Useful and Fun!

Get your students into archaeology with Excavate!

Think about giving the gift of one of our educational games! Social studies teachers, especially, will love the Excavate! series while STEM teachers may like to  try out Exotrex. Convince them to bring game-based learning into the classroom with just one small purchase!

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Games for Change: GBLxAPI & More

Games for Change Festival 2018

Games for Change seeks to discover how games can impact education, healthcare, research, civics, social issues, and more! We attended the 15th annual Games for Change Festival this year. During the conference, we saw the best of the industry! 

Also, we presented during the conference! Therefore, we wanted to share our experience at the Festival. Anyone who missed our presentation on GBLxAPI can get information here, along with info on the projects presented alongside us.

GBLxAPI

Our COO Stuart Claggett spoke about our revolutionary new learning analytics program at Games for Change. GBLxAPI has been in the works for years, funded in part by the National Science Foundation. Based off the xAPI standard, it recently positioned itself as the new community standard for K-12 learning analytics within the educational games and apps space.

Factuality

Factuality at Games for Change

Natalie Gillard came to speak about her board game Factuality at the conference. Factuality is a 90 minute crash course on structural inequality via game. Through its board game structure, it seeks to make its players comfortable with being uncomfortable. Also, in combination with facilitated dialogue, it gives them deeper understanding of how structured inequality works.

Queen Rania Foundation

Queen rania foundation at Games for Change

Aya Saket, Research and Program Development Officer at the Queen Rania Foundation for Education and Development, spoke about using games to teach math in Jordinian schools. According to its mission statement, QRF seeks to be the “premier resource on educational issues, in Jordan and around the Arab world, and to act as an incubator for new ideas and initiatives.”

Curiscope

Curiscope at Games for Change

Finally, Ed Barton spoke about his company Curiscope. At Curiscope, they focus on using VR and AR technology to inspire a love of science in students. Virtuali-Tee combines wearable tech with AR to create a deep lesson into the workings of the human body.

Future of Games for Change

Thanks to anyone who came out to see us talk GBLxAPI in person! Hopefully we’ll be back at the Games for Change Festival next year. We had a blast both presenting and listening to the other presentations during the three days in NYC. However, the talented people who presented alongside us are only the tip of the iceberg. So many energetic and passionate people have entered this field. If you didn’t attend this year, consider buying a ticket for the 16th annual festival!

Meanwhile, we continue to work on the analytics system and look forward to seeing how it will change the landscape of game-based learning.

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Game Review: Odyssey, Available on TeacherGaming Desk

Odyssey- A Science Puzzle Game

Recently, our fellow educational gaming company TeacherGaming provided us access to one of the many games they support through their Desk (more on that later). Odyssey, a science puzzle adventure game from the Young Socratics, teaches scientific reasoning in astronomy, physics, and more. However, lessons take the shape of puzzles as players embark on a journey through the “Wretched Islands” to rescue a girl and her family. By reading engaging journal entries and solving challenging puzzles, the player reconstructs, proves, and disproves the ideas and arguments of history’s most famous scientists and philosophers.

The game leads players across the several islands through a series of puzzles. As more advanced concepts are introduced, puzzles escalate in difficulty. Hints appear in journal entries left behind by the family in need of rescue. Puzzles range from demonstrating that the Earth is a sphere to proving a heliocentric model of the universe. However, the game balances demanding puzzles with the immediate satisfaction of being able to smash boxes, ride on ziplines, and knock down walls.

Fun, Motivational, and Educational

The game remains enjoyable throughout the 2-4 hour experience, despite a large amount of reading and high demand for careful thinking. Even though I played most of it in one long stretch, I never felt burnt out. For students who would likely play the game over a series of classes, it shouldn’t be a concern.

Reading the journals in Odyssey never got tedious simply because it felt like someone had actually written them. Thirteen-year-old Kai, a clumsy but precocious girl, with a deep interest in her father’s work and a desire to understand the world around her, held the game together. Even the most technical parts of the journal are imbued with a clear, charming voice. The player gets a purpose through these journals. They aren’t learning just because- they must learn all this in order to help Kai escape. That motivation provides a drive to get through the more difficult puzzles. I can imagine that Kai could provide a point of inspiration for young students, as well. Her enthusiasm for learning can be contagious.

Students want educational games because they’re fun and motivational, not just because they’re games. At the same time, teachers want educational games because they serve as good reinforcement. Odyssey sits among that good group of learning games that delivers an experience that teaches while it entertains.

The game is available with our without the TeacherGaming desk option.  Educators looking to include this in their lesson planning will want to consider using lesson options from eight lesson plans available from the TeacherGaming Desk (more information below) 

TeacherGaming

In 2011, two university students from Finland founded TeacherGaming. Initially, the project focused on working Minecraft into an educational game with clear direction for classroom use. Their MinecraftEdu project formed the basis for Microsoft’s Minecraft: Education Edition. Since then, they grew and expanded their range but, as they say on their website, their focus remains on enabling educators to use games for learning with their students, “no matter the skill level.”

TeacherGaming Desk for teachers and students in game based learning

This drive manifested the TeacherGaming Desk. The Desk can be accessed through subscription to a catalog of 30+ games or through the purchase of just one of these wide array of learning games. Also, it offers a way to keep track of student progress for teachers. With a team of educators at the helm, TeacherGaming helps easily connect its catalog to curriculum, with the help of lesson plans and analytics.

Teacher Scaffolding through the Desk

TeacherGaming learning games help students practice critical thinking and teachers bring new ideas into the classroom

To really bring an educational game into the classroom, however, the teacher needs to know how to use it effectively. There needs to be some measure of scaffolding. TeacherGaming provides this with an interface that makes it easy to see how far students have progressed in the game. Additionally, each game comes with lesson plans written by their team of teachers. Lesson plans split the games up based on their content, and the teacher is provided with ways to integrate the game into their curriculum.

The lessons walk students through the required theory as well as actual gameplay. Additionally, they suggest topics to guide discussion at the end of each session. By providing this reinforcement, students gain more from their time playing the game. Additionally, teachers see just how much their students were able to gain from playing the game.

We look forward to seeing what TeacherGaming works on next (hint: it’s Cities: Skylines). Find out more about their games and mission on their website. If you’re all caught up on this blog, make sure to check out theirs! Plenty of awesome content is up there.

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Spanish Translation for Excavate! MesoAmerica Game Free This Month!

While the Aztecs, Incas and Mayan did not celebrate Cinco de Mayo, it’s still a great day to learn about MesoAmerican history! Our Excavate! MesoAmerica social studies game updated recently to include a Spanish translation.  This new version features the same great gameplay as the English-language version. However, the translation opens this archaeology adventure up to more students across the country and world. With the option to switch back and forth between languages, the game also works well in teaching reading comprehension for both English and Spanish.

The game runs on the web, Android devices, and iOS devices and can be bought for $3.99. However, for the month of May, get the game for free to celebrate this new translation!

Why a Spanish Translation?

Spanish Translation screenshot from MesoAmerica game

By supporting a Spanish translation of the MesoAmerica edition, we hope that more classrooms can experience our biggest game based learning series. With a Spanish translation, the game fits into Spanish immersion schools, language classes, and more! Since we aim for our educational tools to be available to as many different students as possible, we hope the translation opens the doors for more students to experience Excavate! MesoAmerica.

In Excavate! MesoAmerica, students analyze three significant locations tied to the Aztec, Inca, and Maya cultures. As journals record their progress, students progress through three sites tied to Inca, Aztec, and Maya culture. At each location, students make meaning of how artifacts were used through a series of analysis questions and reports. By completing these tasks, students make connections and deduce facts about the people who lived, worked and played there. In this way, you consider the historical context of the primary source artifacts and make connections. During the game, players learn about the significance of jade and obsidian for the Maya, distinguish the role of gods in Incan society, and gain perspective on Aztec engineering.

Why the Excavate! Games?

Spanish Translation screenshot for Excavate! MesoAmerica game

The Excavate! games are designed by former middle school teacher and DIG-IT! Games CEO Suzi Wilczynski. Through engaging gameplay and challenging analysis, the series takes students on entertaining and educational archaeological adventures through tim. Using archaeologists’ tools, players uncover real artifacts from ancient cultures. Also, each civilization includes 3D artifacts and detailed illustrations of ancient life to immerse the user in each unique culture.

“The Excavate! games are just great! My students take turns to excavate with the tools, read the instructions and questions aloud, answer questions, discuss ideas, and complete the journaling,” said Samantha McClusky, an educator from Searsy, AR. “They are learning so much, and ask for me to teach them more!”

These educational games fit into grades 3-8 and correlate to Common Core State Standards (and equivalents) for ELA and The National Council for Social Studies C3 Framework. For easier analysis, the game includes the new educational game and app learning analytics standard GBLxAPI, which is improving learning data reporting in educational games and applications. Also, the Excavate! Games recently received high marks from the KOKOA evaluation method.

Now, take the chance to grab Excavate! MesoAmerica for your classroom while it’s free this month!

While learning about MesoAmerica today, check out the real history of Cinco de Mayo (often misinterpreted!): http://time.com/4313691/cinco-de-mayo-history/

You Might Also Be Interested In These Spanish-Language Resources:

Spanish Playground: Spanish for kids! This website features all kinds of activities for every aspect of learning the language.

Espanglish: For those in the DC area, meet up with other adults learning Spanish!


Game-Based Learning in the Classroom: What’s the Point?

Game-Based Learning in the Classroom

We think game-based learning pushes students to get more invested in learning. By utilizing games, teachers motivate students to try harder through competition and interactivity. However, the tools understandably intimidate many teachers new to using technology in the classroom. On this post, discover how game-based learning works in the classroom and how it benefits students. Also, find sources to discover more about the subject.

What is Game-Based Learning?

Game-Based Learning in the classroom- what is it?

Game-based learning grows in popularity with each passing year. With an increasingly digital society, more and more teachers look for new ways to engage their technologically-minded students. Games provide a method for students to connect with their learning materials. Also, they offer a safe space for students to fail and learn from failure.

However, not all game-based learning experiences work for everyone. The definitions above help in understanding the basic concept, but an effective experience comes from a capable teacher. Rather than replacing teachers, educational games partner with good teachers to create an awesome lesson both fun and helpful. Games teach not only facts but skills. By virtue of being digital, games bring opportunities to have unique experiences that would be hard to replicate in physical form. Additionally, games provide a framework for assessing student performance in applying lessons. More diverse than straight tests, games gather impartial data on student performance that can be fed back to the teacher.

Bear in mind, different games work for different classes.

How Can I Use Game-Based Learning in the Classroom?

Game-based learning in the classroom - how to use it?

Flexible and varied, teachers use game-based learning in the classroom to achieve many goals. Games help teachers provide new material in an interesting way, conduct assessments, or motivate students to work harder. Clearly, the goal depends on the kind of class and the subject taught. By identifying the goal first, teachers tailor game choice towards these goals. That way, game-based learning offers the most benefit. Additionally, students enjoy it more when it feels purposeful in their education.

However, more importantly, games show success in meeting these educational goals.

What’s Good About Game-Based Learning?

Game-based learning in the classroom - what's good about it?

Game-based learning meets a variety of needs from teachers. More than half of teachers agree that game-based learning motivates low-performing and special education students. They get more involved in lessons and become more interested in learning. Read a teacher’s thoughts on how our Excavate! games gets her special-ed classroom interested in learning here. The review also touches on how game-based learning personalizes education. Other reasons cited above for using game-based learning include promotion of collaboration, independent learning, and the ability to deliver content from a distance.

Many games fall under national standards like Common Core. For example, our Excavate! games follow C3 standards for world history education. However, not every game works for standardized curriculum, so make sure the game works for your class.

What Do Other Teachers Say?

Game-based learning in the classroom - what do others think?

Many teachers welcome the tools into their classroom and find their students love it. Good educational learning developers provide frameworks for teachers to work with. For our Excavate! games and ExoTrex games, we offer free teacher’s guides and lesson plans to help use the games with students. Always make sure that you feel comfortable with a game before giving it to students. Game-based learning in the classroom starts with a good teacher. No matter how good the game, it needs a teacher to guide students through learning.

How to Find Out More?

The statistics quoted in this blog come from Level Up Learning, a national survey about teaching with games in K-8. We highly recommend giving the whole report a read. Also, we offer this report on digital game-based learning in secondary education as another sources of information. Just a quick search on the web brings up tons of information and options for learning more about educational games.

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Byzantine Empire Joins Excavate! Social Studies Game Series

A Byzantine Empire Game for the Social Studies Classroom

Our latest expansion to our long-running Excavate! social studies and archaeology game series arrives today! Play Excavate! Byzantine on the web, Android devices, or iOS devices for $3.99. If you want more than one civilization, contact us to request bundle pricing.

Byzantine brings out total number of games up to six. Previously, the Excavate! series included Rome, Egypt, Mesopotamia, MesoAmerica, and Greece. Like its predecessors, Excavate! Byzantine includes C3-aligned gameplay and companion teacher resources. For specifics, you can find out more on the main page for the game. 

Analyze Artifacts and Discover the Byzantine Empire

Byzantine game tasks students with archaeology and socials studies analysis

Dig-It! Games CEO Suzi Wilczynski, a former middle school teacher, designs the Excavate! games. Through engaging gameplay and challenging analysis, the series aims to take students on entertaining and educational archaeological adventures through time and around the world. By using archaeologists’ tools, players uncover real artifacts from ancient cultures.

First, the game gets players immediately in the dirt, evaluating the proper tool to use while learning about the scientific process of excavation. Through this, players learn concepts such as stratigraphy, context and the importance of proper recording. Next, analysis takes center stage as players learn about the significance of the artifacts they collect and gain a deeper understanding of ancient people through what they left behind. Each civilization includes 3D artifacts and detailed illustrations of ancient life to immerse the user in each unique culture.

“We are pleased to be adding this new world history civilizations to the popular series after recently updating our previous content to align to C3 standards to make a more effective teaching tool” says Wilczynski. “Through its expansive content and flexible applications, Excavate!™ provides a high-quality resource for educators across their full World History Curriculum.”

Explore and Experience Byzantine Life

Excavate! Byzantine game has students analyze artifacts using archaeology and social studies knowledge

Excavate! Byzantine takes students to the Hagia Sophia, the Imperial Palace, an oikos (or house), and a market to discover how the people of this civilization lived. While they analyze artifacts, students learn about the role of religion, family, military, and trade in the empire. In this way, students not only learn about life in the Byzantine Empire but also stretch their critical thinking skills.

Teachers, we also provide several helpful resources for creating lesson plans around Excavate! Byzantine. Look through the Teachers Guide, focus on Inquiry Analysis, and quiz your students with these Artifact Based Questions. Because we want to make the use of these games as easy as possible, we have similar resources for each of the games in the Excavate! series.

If you want more information, read the full press release here.

Play Excavate! Byzantine Today!
get it now
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Women’s History Month: Female Rulers from World History

World History and Women’s History Month

As we begin Women’s History Month 2018, we take a look back through world history to discover the powerful female rulers of ancient civilizations. In Egypt, Byzantium, and Maya, women served as pharaohs, empresses, and queens. Some made extremely important accomplishments for their respective civilizations.

Hatshepsut: The Female Pharoah

Women's History Month: Remembering HatshepsutHatshepsut’s reign as pharoah began in 1479 B.C. and lasted over two decades until 1458 B.C. She ruled for the longest out of any of Egypt’s female rulers. Egyptologists consider her to be the most successful female ruler in ancient Egypt. In fact, many consider her one of Egypt’s most successful rulers overall. However, after her death, others tried to erase most evidence of her reign.  This fascinating Ted Ed talk goes in to how her time as pharaoh was erased by those who succeeded her on the throne. Details about her life didn’t begin to arise until the 19th and 20th century and evolved over time to recognize her accomplishments. Our modern understanding of Hatshepsut is far different than it used to be.

The only portrayals of Hatshepsut as a woman come from her early years on the throne. Later on, statues and likenesses portrayed her as a man, complete with the traditional fake beard that many pharaohs wore. Ambitious building projects and a trading expedition to the land of Punt that brought back exotic goods like ivory and incense mark notable points of her reign.

Teach your students about Hatshepsut with this lesson plan comparing her rule to Ramses II from the UCI History Project. Alternatively, go through all of Egypt’s greatest rulers, including Hatshepsut with a lesson from PBS.

Theodora: Empress of Byzantine

Women's History Month: Remembering Theodora of ByzantiumTheodora rose to power after being born into the lowest class of Byzantine (or Eastern Roman) society. She began her life on the outskirts of the empire with her father, an animal trainer. After her father’s death, Theodora became an actress to support the family. However, this scandalous profession made it so Theodora had to scramble and seize every chance to move up in society. Her future husband Justinian began his life from similarly humble roots and changed a law forbidding his marriage to a former actress in order to marry her. Their origins are explained in this great Extra History video which also includes many more videos on parts of their reign.

The husband and wife ruled as equals. Theodora guided Justinian through religious unrest during his rule and passed laws to expand the rights of women. Even after her death, her influence remained evident in Justinian’s later rule where he continued to strive to help women and other persecuted groups.

Get your students to learn more about Theodora with a large amount of resources from Teachers Pay Teachers.

The Powerful Queens of Maya

Women's History Month: Remembering Queens of MayaWe learn more and more about the queens of Maya as time goes on, and much of their lives remain undiscovered. Lady Yohl Ik’nal is the first recorded female ruler in Maya history and one of a few to bear a full royal title. Also, Lady Six Sky oversaw the city of Naranjo, commissioning several monuments and engaging in conquest during her reign. Finally, Lady K’abel, whose likely tomb was discovered in 2012, served as queen and military governer of the Wak kingdom.

Whether or not the queens of Maya were sometimes “warrior queens” is still a subject of archaeological study. In 2014, sculptures discovered in Naachtun showed both kings and queens as conquering heroes. Either way, they likely wielded considerable power at points in the history of Maya

For a historical fiction account of the lives of Maya’s queens, try out the Mists of Palenque series of books. For a general lesson plan on Maya civilization, check out some Scholastic resources.

Discovering the Role of Women through Archaeology in our Excavate! Series

Excavate! Byzantine portfolio image for social studies game

While our Excavate! games don’t focus on specific rulers, each one explores the role of women in ancient societies. Learn more by playing Excavate! Egypt, Excavate! Byzantine, Excavate! Mesoamerica, or any of our other three civilizations! If we missed one of your favorite examples of female rulers from history in this Women’s History Month post, let us know!

Learn about women through history and more!
Play Excavate!

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Teacher’s Game Review of the Excavate! History Series

As word about our Excavate! Series spreads, we have been honored to be in contact with amazing teachers who put it to the test. Below is the story of how we met our friend, Susan Honsinger, a gifted, computer, and math teacher at Saint Mary, a K-8 Catholic school in Fort Walton Beach, Florida. She also talks about how she uses the series with her students. Here’s her review of the social studies series.

Using Games in the Classroom

I first discovered Dig-It! Games in a workshop about game-based learning at FETC in 2015.  I was impressed at the demonstration of the Mayan game activities and thought, “This would rock in a social studies classroom setting!”  However, I was teaching other subjects at the time and didn’t get a chance to try it out.

Last spring, when brainstorming our 3rd – 5th grade gifted course outline for this year, I remembered Dig-It! Our gifted class this year meets once a week for 90 minutes, and the students have been exploring various ancient civilizations.  They’ve done research online and in books, and created posters about the elements that make up every civilization, and how those elements are found in their chosen civilization.

Social Studies teacher review for Excavate!

Social studies teacher review of Excavate!

Dig-It! Games’ Excavate! series – Mesopotamia, Rome, Egypt, Greece, and Maya (at that time, now MesoAmerica) – were a perfect way to get a little deeper into the cultures through exploring the artifacts that are dug up in the course of the game and they actually meshed with the chosen civilizations for our crew.  We spent some time near the beginning of our project playing through the games – with a little guidance, even the 3rd graders were able to easily navigate through the game.  They loved collecting artifacts and finding out more using the journal feature.

Teacher review of Excavate!

Teacher review Excavate

After we played the games, I left them available as a free time choice, and students tried out other civilizations!  I really saw the connections happening when our class started creating displays and “artifacts” from their culture to present later this year.  They were working with much more detailed, authentic visions of the items from their culture and making their own reproductions more detailed.


I really saw the connections happening…

Susan Honsinger, Teacher

I’ve heard students talking about artifacts they found and how those are used as they’re working on their projects.  One interesting note – we had a new student join the group, and the co-teacher suggested she play one of the Dig-It! Games to explore one of the cultures she was observing in the classroom.  She loved it, and a passing student said, “That looks even cooler than the Maya game!” (He had played an older version.) So the new games are noticeably visually richer just to someone walking past!!

Teacher review game Excavate

Teacher game review Excavate

I’m a fan of using games to reinforce learning, even if it’s bingo with order of operations on paper (which I did today with my 6th grade).  However, when something is really rich in information and visually engaging as well, that’s a double-win.  I see that the Excavate! games are embedded in student memory, and the facts and images they found there are being referred to in subsequent classes.  Playing these games solidified their learning in a major way, and I’m so pleased!!  I’d recommend any of them for a social studies unit, particularly from 4th through 8th grades.

Read More Excavate! Game Reviews

If this account hasn’t convinced you to try out our games, maybe last week’s blog post which highlights students’ feedback and reviews will. Please don’t hesitate to reach out (elisab@dig-itgames.com) for more information!

Learn more about our Excavate! series
Check it out

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More on Dig-iT! Games: We continue delivering game based learning products to social studies educators and students that make world cultures come to life in a fun and educational way.  Expand your world history lesson plans with games from the leader in ancient civilization education products.  Your students will thank you for it.


Game Reviews are Pouring In For Excavate

Students deliver their game reviews on Excavate! Greece and confirm that game based learning belongs in the classroom.

One of the great things about working at Dig-iT! Games is that we hear from some of the toughest customers: students! As teachers incorporate our Excavate! games into their classes, we have been hearing some insightful and encouraging feedback from their charges. Recently, we received some game reviews from a group of energetic sixth graders in Maryland, after they played Excavate! Greece. When their teachers asked if they should incorporate the game into their classes in the future, the students were highly enthusiastic.

Games in the Classroom are Fun!

“I think you should use it in the future because it was fun for me, so I think that it would be fun for other students too. Also you get to learn a lot, and you are having fun while you’re learning so overall it makes the class really fun.”

 “Fun” is definitely a core component of the game and also very important to this student!

In addition, many other students echoed that Excavate! Greece was not only fun but also somehow different from other learning games…

…You can interact, it’s not boring as other learning games, and it teaches you by doing something fun.

…it is fun learning and not boring. It is not just one part, so you’re not bored. You can learn a lot in a short period.

…I think students would be more eager to learn if they think that they get to do something fun.

Based on these game reviews, it looks like there may have been an underlying expectation that educational video games were boring to play.  We are glad to see that Excavate! Greece breaks that mold, but let’s dig a little deeper to find out what is making this game so fun for students…

“...it is a fun game, you learn about Greece, and you get to participate in the digging of the artifacts.”
“…it was very entertaining. It didn't bore me, in fact I played it multiple times, it was exciting digging up old artifacts and finally, I wasn't just using one tool you had to use multiple tools.”
“...the activities were fun to play and pretend like we were there...the digging activity was fun and interesting to pretend like we actually were digging up the artifacts...they have you act like your digging up artifacts and writing down facts like some people have as a real job.”

It looks like the digging mechanic in Excavate! is a hit!

Learning through Games

Some learning video games are really fun, but educators must evaluate if they meet standards and facilitate valuable learning experiences.  Our Excavate! games are packed with rich curriculum-aligned content. Student performance outcomes are aligned to the C3 Framework of Social Studies State Standards.  However, the real question to ask is whether students recognize they are learning while playing…

…it teaches us about ancient artifacts, it teaches us about how the cultures lived, and it teaches us what they had in their time.

…you learn about ancient artifacts and how [people] used to live.

…it is a really fun way of learning about ancient objects.

But take heed, students will have to do some work in the game to get the biggest benefit.  Take advice from this experienced player.

“You should continue to use this game in the future because it is educational, but you need to make sure that the kids read everything in the analysis questions and the journal. Another reason you should continue is because it teaches kids how to examine artifacts, and lastly what things went on in Greece.

Teachers are always reminding students to read directions and informational text, but it is heartening to see that this student recognized that it was crucial for success in playing Excavate! Greece.

We hope you will take a moment to play Excavate! Greece now and in the future after reading these Excavate! reviews.  But don’t take our word! We think the following student summed it up succinctly when asked whether the game should be incorporated into the class again:

“Yes because the future classes will love it. It’s fun to play. It’s cool!

Try Excavate! Greece for Yourself!

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