Category: Blog
Computer Science Education Week

Computer Science Education Week

Computer Science Education Week was December 4-10 this year. This annual celebration focuses on the importance and promotion of computer science classes in US schools. According to their website, csedweek.org, there are over 400,000 computing jobs available in the country right now and only 42,969 computer science students graduated into the workforce.

Working at a video game studio can definitely make one see the importance of this subject and the wide-ranging effects it has on daily life. Our office ranges in background from computer science majors to philosophy and education majors. Even with this range, computer science makes an impact on all of us.

Here’s what some of our team members had to say:

“Computer science helps me think logically, in life as well as at work. Because a computer only does exactly what it’s told, computer programmers must be very precise in their language, syntax, and style. This analytical mindset is beneficial for a number of real-world skills, including verbal and written communications, long-term planning, and problem-solving. Computer science is powerful because it’s given me the tools to succeed in many aspects of life.” – Reuben, Junior Developer

“Computer science allows me to create anything in the world I want … artistically… imagine that.” – Mikel, Senior 3D Artist

“In the dark pre-Internet days, I fell in love with programming in early high school after finding a book on how to program real time computer graphics on my family’s primitive computer, and went on to earn a BS in Computer Science in college.  Computer Science is a very detail oriented discipline where you create computer programs to instruct the computer on how to improve a complex system or how to efficiently solve a complex problem.  For me, Computer Science is fun because every day I get to create complex systems, solve abstract problems, and design engaging experiences for players in games.  Also, I really enjoy being a part of a team with other talented programmers, designers, artists, and educators that all strive to make really engaging games for our players.” – Jesse, Senior Developer

“Both of my parents were computer science majors and imparted the interest in technology and education on me. I wouldn’t be where I am today without them. ” – Elisa, Education Team

Promotion of Computer Science

In an effort to promote computer science, Dig-iT! Games often hosts field trips from student groups who want to see what we do every day. These experiences can really open the eyes of students who think that a career in computer science is boring or out of reach. If you are a teacher and are interested in a field trip (either in-person or virtual) please don’t hesitate to reach out. Check out our about page for more information about what we do and our mission-based philosophy.

 

 

 

 

 

 

 


Excavate Series Expands Greece, Rome and Playing Cards

Today, Dig-iT! Games formally announces the expansion and updated improvements to the Excavate social studies games series with six civilizations on world history. Existing civilizations Egypt, Mesopotamia and MesoAmerica have been updated with additional content and C3-aligned gameplay for an enriched overall learning experience. New civilizations include Rome, Greece and Byzantine (coming soon). Available on multiple platforms for desktops, tablets and phones, these games are designed by former middle school teacher and DIG-IT! Games CEO, Suzi Wilczynski, to take kids on archaeological adventures through time and around the world, that are both entertaining and educational.

New Playing Cards

The series has also been expanded to include Excavate! playing cards for classroom and family fun. Each card deck includes People, Places and Artifacts cards that complement the video game or can be played separately. This is a perfect way to get the conversation going without screen time. An excellent gift option for your child, grandchild or a favorite teacher to introduce the ancient cultures. Game decks are available for the Rome and Egypt civilizations. Standard game play is for 3 to 5 players ages 9 and above.

Six World History Civilizations

“We are pleased to be adding three new world history civilizations to this popular series and updating the content to align to C3 standards to make a more effective teaching tool” says Wilczynski. “Excavate™ provides a high-quality resource for educators across their full World History Curriculum and the new card decks add an additional option for cultural game play, creating a complete multi-media game experience for the middle-school classroom.

Read the complete press release here


Strong Showing at NCSS!
Dig-iT! Games had a great showing at the recent National Council of Social Studies (NCSS) conference in San Francisco (November 17th-19th).  Our staff presented on topics that are not only recent studio initiatives but also integral in furthering the field of game-based learning.

Stuart Claggett presented the research we conducted with the National Science Foundation on creating a universal data reporting standard for games and digital learning experiences.  He presented on the vision of a universal adoption of data protocols that would not only make it easy for games to report learning events to teachers but also the potential of a school or district to collect and amass all learning data in one location.  This will increase the ability to compare and contrast the value of digital learning tools while protecting student data.  Stuart had great follow-up conversations with game companies and school districts interested in student data privacy afterward.

Elisa Bartolomeo-Damon presented about the power of object-based learning with ancient artifacts and with Dig-iT! Games’ video games.  She demonstrated the “Describe-Interpret-Evaluate” process we not only incorporate into our games but also our supplemental curriculum materials.  This was not only a great reminder to social studies teachers about how artifacts are primary sources but it also was an engaging introduction to our newly released Excavate Card Game. She inspired many teachers to head right to our booth afterwards to pick up their free deck of cards to practice object-based learning in a game format on their own.

Chris Magnuson presented on a new concept from our studio of building a matrix of games to play in order to compare and contrast ancient world civilizations.  The concept entails building a core game for aspects of each civilization like architecture, religion or technology and then customize each game to highlight the unique characteristics of each civilization studied.  We had a small turn out (thanks to a Sunday morning slot) but the conversations afterwards about game-based learning were rich and insightful.

We also had a great time hosting our booth in the exhibit hall in which we presented our newest Excavate! series of games.  Teachers had fun playing Excavate! EgyptExcavate! Greece, Excavate! Rome or Excavate! Mesopotamia on laptops or iPads.  They also reviewed the accompanying curricular materials and were introduced to the Excavate! Card Game as a great group-based review activity.  The booth was busy with a lot of traffic and here are a few things that were overheard while interacting with the crowd:

Teachers participated in our Twitter Contest by taking photos with artifacts and making connections to them. “Teachers today and teachers in Rome liked their wine!”

“You have World History content! Sweet!” 

NCSS had many booths that connected to American History and civics but we were surprised to learn that we were one of the only booths solely devoted to Ancient World History.  Many teachers commented on how grateful they were to find rich game-based learning resources for this era of human history.

“This will make my unit on Mesopotamia so fun!”

As teachers played our Excavate! video games they repeatedly mentioned how our games would make the teaching of ancient world history fun and engaging.

“Wait there is more?!” 

Teachers were impressed with the Excavate! video games but as we walked through our supporting curriculum materials with them their eyes widened as they saw concrete ways to incorporate our lessons into their classes.  They saw that we thoughtfully created lessons that could be used verbatim to prepare students to play and also record their learning afterwards.  But as we showed them our Excavate! Card Game as an extension of the video game and the curricular materials they remarked about how there were so many integrated materials to support student learning.  We felt like infomercial sales representatives adding so much value with additional product…but wait there is more!

“That really helps with student-to-student discourse.”

We are proud of our Excavate! video game series as it challenges students to explore ancient world civilizations at their own pace, but we wanted to make sure that we build opportunities for students to review and demonstrate learning in a cooperative group setting as well.  We created the Excavate! Card Game to facilitate rich review discussions among students which was not lost on our booth visitors as one of them remarked how it helped with student-to-student discourse.

“My colleague said I had to come by here!”   

One of the things we heard often, and are most proud of, is that teachers either were brought to our booth by others or were sent to see us.  Word of mouth was evident and we welcomed it at NCSS and we also welcome more of it!  If you came to our booth or would like to share your experiences with Excavate! drop us a line.  We are excited to hear more about how you are using it in your classes and schools. Email Chris and Elisa of the education team info@dig-itgames.com

 


World Space Week 2017

This week marks World Space Week which runs from October 4th to October 10th. The theme of this week is “Exploring New Worlds in Space” which, according to their website, “…serves to inspire the World. It puts as a focal point astrobiology missions like New Horizons (NASA’s first mission to Pluto and the Kuiper Belt)” They also mention projects like Space X and Lockheed Martin’s Orion Multi-Purposed Crew Vehicle which all look to explore human interaction and inhabitation of space.  

This year we saw the dramatic Grand Finale of the Cassini space craft after a 13-year run orbiting Saturn, its moons, and rings. The craft was launched on October 15, 1997 and spent 7 years on a journey that took it near Venus, Earth, through the Asteroid Belt, around Jupiter, and then finally reaching orbit around Saturn. That was just the trip there!  

Cassini also dropped off the Huygens Probe onto the surface of one of Saturn’s moons, Titan. This was the first time a craft had landed on the surface of an outer solar system world. The probe showed scientists a landscape that looked very similar to Earth’s with rivers, volcanoes, shores, and seas. However, the liquid is not water, but methane and ethane! 

Other discoveries included an ocean under the frozen surface of Enceladus, seven new moons, new images of massive storms at the poles of Saturn. After years of orbiting Saturn, power was beginning to run low so the team made the decision to send it into a death plunge. Scientists were worried if the power ran out that the craft could smash into one of the moons and cause damage so they decided to plunge it into Saturn’s atmosphere where it would burn up and lessen any potential damage.  

Our space exploration game, ExoTrex 2, uses some of the information we learned from the Cassini mission. In ExoTrex 2, players explore Venus, Mercury, and the moon Titan. They perform experiments, one of which is landing a rover on the surface of Titan! They must balance thrusters against the gravitational pull to accurately land it and then explore the cryovolcanoes and landscape of Titan to figure out if it is suitable for life. 

World Space Week was recognized by the UN General Assembly in 1999 and celebrates the effect of science and technology on the world each year. We support these initiatives and hope that our ExoTrex series can help to spark interest in these fields for the future generations. 

 

 

 


The Total Eclipse is a Start

Millions of people will look skyward today to witness the solar eclipse. The orbit of Earth and our moon have never been on so many minds at the same time.  We are experiencing something together on Earth as a united humanity.

 

Exotrex2 – Dig-It! Games

Space has fascinated people from the dawn of time with nights spent gazing at the heavens creating meaning from the milky way and using stars as guideposts for traveling.  Ancient civilizations have used them to predic
t seasons, align temples and marvel at the periodic events like the eclipse we will soon witness today.  Not only are we witnessing this collectively today, but this also connects us to our ancestors who were sometimes deathly frightened by
events like solar eclipses.

 

Our understanding of what is happening today comes on the shoulders of ancient and current astronomers who have studied and observed space over the course of lifetimes.  No longer are we fearful of what we are about to observe.  In fact, we are welcoming this once considered sign of doom-and-gloom.  We here at Dig-It! Games are also excited to be witnessing this rare event and one of our colleagues has been walking around with eclipse glasses in his pocket for weeks in great anticipation!

 

Exotrex2 Dig-It! Games

We have many people to thank for our current understanding of space and we have been fortunate at Dig-It! Games to have teamed up with an amazing astrophysicist in the making of our game Exotrex.  Dr. Hakeem Oluseyi is an accomplished astrophysicist, cosmologist, inventor and currently an educator working with NASA who became the voice of our main character Dr. Gerald Burke.  It was great to work with him on the first episode of Exotrex and also to introduce him to students at Roosevelt High School in Washington, D.C. to share his love for science and his life’s journey!

 

Exotrex challenges students to train as astronauts in preparation for an epic journey to find a new planet after life on Earth has become unsustainable.  It is an exciting and challenging program that prepares students for this harrowing mission.

Exotrex2 Dig-It! Games

But the fun and challenge does not stop there!  It is with great pleasure that we announce that Eotrex2 is now available for you to play!  Continue the quest to find a new planet for humanity by traveling to Mars, Titan, Mercury and Venus and explore the physical and chemical composition of each destination.  Collect your evidence and report your findings back to Dr. Burke.  Carefully land probes on distant planets, navigate land rovers to collect planetary samples and analyze their chemical composition all while exploring the entire solar system!  It will get you up in the stars much like our ancestors would have liked to do and much like many of us would like to do on a day like today!

After you watch the eclipse, get inspired and journey through space by playing Exotrex2 Today!


More Than They Bargained For…Reflections From Our Summer Interns

“Back to School” signs in stores around town are one indication that the summer is fast coming to an end, but another signal of the changing of the seasons is that we have to say goodbye to our amazing summer interns!

As a mission-based game studio, we not only make games for educational purposes but we also see the process of game design as an educational endeavor.  This summer Matt, honed is coding skills while working with the development team and Haley did a tremendous amount of research while working with the education team.

Here is a recap of their experiences in their own words:

My name is Matt Schneider, and I will be a senior at St John’s College High School in DC in just a couple weeks.  Since I am interested in going into the Computer Science field I decided to look for an internship that would get my foot in the door.  I was a beta tester for Dig-It! Games this past year so I applied for an internship here to get more coding experience.

 

Going into my internship at Dig-it Games, I expected to be helping out in some projects or other small things. I did not expect the amount of responsibility and work that I have had, but I have enjoyed it a lot. I learned a lot about both the developing aspect and the team aspect of game design. I learned about programs, such as Git with Source Tree and Text Mesh Pro, and improved my coding ability within Unity.  My project was to reskin and improve an existing match 3 game. I had to work with the project’s previous code, while also writing new code.  I designed the game with another developer, Reuben, and together we brainstormed new ideas to include in the game.  I also experienced what it is like to be making a game with a team: having meetings about the game, feedback from testers, and a professional and dedicated art team.  I had to create art lists, implement all the new art, and give feedback on it.  My favorite part of my time at Dig-it games was seeing the positive feedback and the excitement from others about the game I created.  I really enjoyed my summer at Dig-it games and am thankful for this opportunity.

 

 

My name is Haley, and I am a rising junior at George Washington University, majoring in Archaeology. I have been working at Dig-It! Games for over a year but this summer I have been working in the office, rather than solely from my computer back at campus. Working in-house has been a great experience that I wish lasted longer than a three-month summer. Dig-It! Games is an exciting workplace that thrives on collaboration and I like being a member of that dynamic. There are three main departments: development, art, and education. I work within the education department.

 

As an intern in the education department, I mainly research the games we are creating, such as Mesopotamia or Egypt. The type of research I do ranges from finding what is being taught in schools to actually looking through different museum databases to find artifacts. Finding artifacts is one of my favorite parts of the job; it is like a big treasure hunt. I am usually given a list of ideas or parameters that we want the list of artifacts to fulfill, but the tricky part is that we don’t know what specifically is out there. There have been many times where I have as many as 12 tabs open all with different types of clay figures trying to find the right one. I probably have looked at hundreds of various artifacts over the summer!

 

 


“The Vikings Aren’t Coming:” A Recap from a Summer School Game Design Workshop

By Kenny Reddington , Guest Blogger and Teacher at Robert Frost Middle School 

Last summer, a mutual friend, Dr. Alana Murray, offered to introduce me to some guy named Chris Magnuson who worked with an educational video game company called “Dig-It! Games.”  I cannot lie; with a name like “Magnuson,” I pictured him being a Viking—and who could pass up the chance to meet a real-life Viking who designs educational video games?

 

Chris offered to come to Robert Frost Middle School’s extended year program (EYP) and let our students test pilot a few new games that Dig-It! Games was working on at the time, and this seemed like a great way to get my kids to stop playing Pokemon Go (remember that?) for a few minutes and possibly even learn something in the process.  We agreed to two meetings where the students would beta test the games and provide feedback on their experience.  Dig-It! Games would then consider the feedback they received and refine their games based on the students’ input.

 

I got to meet Chris (who is, of course, not a Viking) and his colleagues, and I got to see firsthand how much my students enjoyed piloting the games, providing feedback, and retesting the games after Dig-It! Games made updates from their input.  We had the beginnings of something here.

 

Flash forward.  This year, my school decided to re-structure our summer literacy class and partner with Dig-It! Games to provide a curriculum that was fun, interactive, and educational.  In addition to purchasing and playing their learning games, we wanted the three-week class to center around peer-to-peer discourse and critical thinking skills.  Our goal was for students to generate game ideas (original or existing), design paper prototypes, and create narratives to serve as their games’ storylines.  Once done, the students would present their finished products to an audience.

 

In addition to working with Chris, Dig-It! Games’ Jessica Mlyniec and Elisa Bartolomeo-Damon designed and implemented instructional sessions for our students, one to be delivered each week of the course.  The first session revolved around piloting and evaluating video games, the second focused on creating narrative driven, goals-based video games, and the third session focused on student presentations and eventually became “Frost Game Con 2017”-an event for summer students to showcase their work to our administration, students, and Dig-It! Games.

 

The kids really enjoyed the program, and the framework allowed them opportunities to be creative, solve complex problems, and design a product that they were proud to display.  The students’ games at Frost Game Con 2017 varied from adventure games to maze-themed games to strategy-based games focused on world domination.  Not only was it a great experience to see the kids’ faces as they showcased their games and served as experts, it was a blast seeing the faces of our convention goers as they learned the rules and played the games.  Everyone had a terrific time and the kids learned a lot in the process.  We even had one group of students who went beyond paper prototypes and created their game so it was computer ready.

 

Working with Chris, Jes, and Elisa has been a great experience for the RFMS extended year program.  We created a high interest, interactive program that allows us to move towards our school improvement plan goals.  And the best part?  The kids had fun.  And the other best part?  We still have room to enhance the program even more!  (Based on our students’ feedback, of course.)  I am already looking forward to collaborating with Dig-It! Games again in the future to refine the summer EYP literacy program.

 

Now, if only I could get Chris to create a Viking game.

 


Educational Summer Fun!

Now that summer is in full swing check out these great activities to do with your family or send the information along to your students. Educational summer activities are a great way to help students learn while they are having fun as well as giving teachers beneficial professional development.

The Smithsonian is hosting a variety of programs every day this summer! The Mystery of the Megatherium Club: Mustaches and Mayhem is going on every day at the Smithsonian Castle, sometimes twice a day! This scavenger hunt will excite the whole family! Also, on select days there are films after 5 p.m. at the Anacostia Community Museum! Check out their events to see which museum is hosting something that will entertain and enrich your child’s summer. If the events are not your thing and you love just to check out their exhibits, hurry some of these programs leave this fall!

Looking for some professional development to do from the comfort of your home? Twitter is your place to be this summer. With a variety of edchats being conducted on various days and new porch PD, it is safe to say that an educator could enjoy gaining new information, tools, techniques, and resources from other educators around the world from the comfort of their home! There are many chats to participate in, and I guarantee the schedule will keep you busy! Some notable chats to participate in are #edchat, #satchatWC (West Coast Leadership Chat), #satchatOC (Oceania Coast Leadership Chat), #mschat (Middle School Chat),  #sschat (Social Studies Chat),#ntchat (Ed Tech Chat), #engchat (English Chat), #mathchat (Math Chat) and #games4ed (GBL Chat).

Summer is also a great time to learn at summer camps, workshops, and conferences and most events on Eventbrite are free!

Going on right now is the Modern Robotics LocoSummer Camp Series by LocoRobo Innovations Inc. This camp is from Mon. July 10th – Fri, July 14th.

The Urban Institute is inviting educators to a forum on Wed. July 12, 3:00 p.m. – 5:00 p.m. on The Impact of Early Childhood Education on Health and Well-Being: The Latest Research on Policies for Action.

Also on July 12th is the Microsoft Inspire IAMCP Women in Technology Charity Luncheon from 11:30 a.m.-1:00 p.m.

Excited about Legos? Send your kids to a 1-Day Lego Summer Camp on Sat. July 15th from 1:00 p.m. – 4:00 p.m hosted by e2 Young Engineers.

Make the trip to Norfolk, VA on July 21st from 8:00 a.m. – 4:30 p.m. for the Inspiring Teacher Conference from YAV and Old Dominion University College.

Women in Tech Demo Day Presented by Capital One is a two-day event from Fri. July 21 – Sat. July 22. This program is by the Women Who Code and AngelHack.

Lastly, on Sat. Aug. 12 send your daughters to the Product Designer (World Fair Event) hosted by the DAR from 11:00 a.m. – 2:00 p.m.

Have fun this summer and don’t forget that there are a lot of free, fun, and educational events going on all over the states. Check out museum sites, Eventbrite, and Twitter for great ideas!


The Education Team Returns from ISTE

Dig-It Games had a blast last week at ISTE. The Conference was ideal for new technological experiences, ideas, learning, and networking. Our Education team presented on GBL and participated in the 3rd annual Game Night! For 4 days San Antonio became a magical, techy wonderland for all ISTE participants.

While at ISTE, our education team felt exhilarated by the big trends in technology for education! In education, we know that a lot of innovative ideas come out of conferences and they drive the education community to move toward new ideas and techniques that better prepare our students for the future. Some trends our team noticed were makerspaces, coding, mixed reality, and game-based learning.

If you are not familiar with makerspaces, it is time to get your students creating! At the conference, presenters urged teachers to not only allow their students to create but to give students opportunities to publish their works. (Check out this blog for ideas to help build a makerspace – http://ideas.demco.com/blog/lean-startup-approach-starting-your-makerspace/)

Coding is here to stay. Many companies are adding coding activities for students on their sites. There is a push to have students as young as kindergarten play and learn the concepts of coding. Robots are also becoming more accessible for classrooms and are allowing students to apply their coding skills into action! (Check out this article for ideas on coding – https://www.entrepreneur.com/article/250323)

Some new ideas on the rise in technology for education are virtual reality (VR), augmented reality (AR) and mixed reality (MR). Pokemon Go has created a whole world of learning through augmented reality that has now evolved into many new companies that are providing workable reality platforms that are allowing students to experiment with their understanding of virtual, augmented and the new mixed reality, which is a combination of both. (Check out this website for more information on mixed reality – http://www.cnbc.com/2016/06/01/bored-of-virtual-reality-microsofts-betting-on-mixed-reality-now.html)

Dig-It! Games was among many friends in the GBL community as games for education is still a staple at the technology conference. With new advancements in VR, AR, and MR, Dig-It! Games is looking forward to incorporating new technology into our games that will heighten the player’s experience. Get excited for new things coming from Dig-It! Games!


Preparing for ISTE 2017

By Chris Magnuson

The International Society for Technology in Education (ISTE) is a nonprofit organization that supports and trains educators to integrate technology into the classroom and inspires educators to become leaders in educational technology (EdTech).  The ISTE Conference and Expo is an amazing event that welcomes close to 18,000 educators, administrators, EdTech visionaries, and industry leaders to share and learn from each other. This year the conference will be held in San Antonio, Texas from June 25th – 28th.

We are proud to be among the select few individuals and organizations who will be presenting at this year’s conference.  Our session kicks off the conference early Monday morning with a hands-on workshop entitled Become a Game-Based Learning Guru.  We will share important information to justify using games in the classroom, a useful Game-Based Learning (GBL) rubric, and an opportunity to design a game that fits the curriculum that you currently teach. The rubric helps to evaluate the effectiveness of educational games. We will be using games from the Dig-It! Games library to illustrate our points as well as educating attendees on trends in GBL. It will prove to be a fun and engaging workshop.  Register today!

As we prepare for our own workshop, we also need to keep an eye on the many social events and sessions that we would like to attend.  Time is tight so a good plan will help us make the most of the conference and expo.  Here are the sessions that we have earmarked for attending:

Social Events:

Start networking a little early on Sunday night and learn about implementing ISTE standards in your products and classroom at the  ISTE Standards-Aligned Resources Networking Mixer.

Monday night join Dig-It! Games at the ISTE Game Night to play games!  We will be hosting a table with our games and offering game giveaways.  This will be a great opportunity to meet the GBL community attending ISTE as well as play some fun games!

Tuesday night will be an opportunity to see how students and teachers are using games in the classroom by watching creatively narrated video game sequences in the EduMachinima Fest 2017.

Keep an eye out for impromptu breakfasts, coffee meet-ups and some late evening talks at local bars and hotels.  Be sure to sign up for all relevant ISTE communications when you register to learn about the myriad social opportunities while at ISTE.

GBL Sessions:

There are so many great GBL sessions at ISTE this year but here are a few that we think are definitely worth attending:

Put Augmented Reality in your STEM – Learn about augmented reality and how it can be used to engage learners.

Simple, Curricular-Aligned Games in the Wild  Legends of Learning presents a published controlled study showing that building games off of the curriculum teachers use and offering a variety of games for each learning objective increases lesson retention and student engagement.

Certified BrainPOP Educator Showcase – Certified BrainPOP Educators will share the ways they’re putting GBL content and features to use. You’ll hear real-life anecdotes about everything from assessment to PD to game-based learning, from a diverse range of educators.

Invite Students to be Players in the Game of Learning – Collaborate and experience gamified learning. Find out how gamification can create students who are persistent problem-solvers. You’ll leave with tools to gamify your own curriculum.

Helping Teachers Use Game Play Data for Formative Assessment and Differentiation:

Findings from a pilot study with six middle school science teachers who used a video game about argumentation for 1-2 weeks in class will be presented. The discussion will focus on how teachers interpreted game play data to make inferences about student learning and make changes to instruction.

Beyond Pokemon: Virtual and Augmentative Reality for STEM

Virtual or augmentative reality is here to stay! Now, how do we use it for meaningful instruction? This session will focus on VR and AR to develop social competence in the STEM classroom. Yes, skills to problem solve, learn cooperatively and work in teams.

Virtual Environments and Games & Simulations Networks Playground: Escape the Ordinary

The Games & Simulations and Virtual Environments networks will provide a scaffolded experience using augmented reality, virtual reality, games and simulations. This will take a project-, problem- and challenge-based focus allowing participants to play along with an escape room challenge theme.

Game Design as a Catalyst for Learning

Find out how to use game design to let students explore their interests, passions and curiosities as they become creative and innovative and practice thinking outside of the box. Learn to create transdisciplinary learning opportunities that give students voice.

iDigFossils: STEAM Integration through 3D Scanning, 3D Printing, and Paleontology

So you have a 3D printer…now what do you do with it? iDigFossils is a collaborative project between educators and the University of Florida that provides open-sourced, NGSS-aligned K-12 curriculum using 3D printed fossils. By leveraging 3D technology, these lessons allow students to become scientists.

Game On: Breakout EDU and the Changing Landscape of Learning

This session starts with a look back at where we have come from in games – especially through the lens of educational technology – and then looks at Breakout EDU as a path forward to a more intrinsic and student-focused education.

Digital Content and Games: Where the Rubber Meets the Road

This panel unpacks customer needs and industry innovation surrounding digital content and education games through dialogue anchored by publications by the Center for Digital Education. This engaging conversation includes voices from district leaders in the field as well as thought leaders and content providers.

It’s hard to believe that the list above is not comprehensive!  There are many other GBL posters, panels, workshops and connections happening and we hope you will be able to make it!

If you are coming to ISTE, please let us know and we would love to connect with you and share what Dig-It! Games is developing for SY 2017-2018.  We are looking forward to building partnerships with schools and teachers for input on our games as well as opportunities to share our GBL learning practices and playtest some of our games!

Jes and I are looking forward to presenting at ISTE and preparing for a very successful conference filled with new connections, insightful EdTech conversations and strengthening existing partnerships.

 

Drop us a line and we will see you in San Antonio!

Chris Magnuson – chrism@dig-itgames.com  – Twitter = @cromagnuson , @DigItGames

Jes Mylniec – jesm@dig-itgames.com – Twitter = @jmlyie

 

 


Error: Please enter a valid email address

Error: Invalid email

Error: Please enter your first name

Error: Please enter your last name

Error: Please enter a username

Error: Please enter a password

Error: Please confirm your password

Error: Password and password confirmation do not match