Articles Tagged with: Educational learning games

Game-Based Learning in the Classroom: How to Use Our Excavate! Games

As the new school year begins, think about adding something new to the curriculum. Game-based learning can be intimidating if you’ve never used it before, but it can also be extremely effective. Our biggest game-based learning product, the Excavate! games, offer detailed of archaeological explorations into several different ancient cultures. 

If you’re interested in our Excavate! series, but you aren’t sure how to go about incorporating them into your classroom, we understand! Read on for a summary of how the games work, how to teach them, and why you should use them.

Six Excavate! Games, Six Civilizations

Excavate! games Rome screenshot at baths

Excavate! comes in six civilizations, all covered within world history curriculum, meaning that the series can be used throughout the year. Each game focuses in on 3-4 important spots for students to engage in virtual archaeology. Each of these locations reveals something new about the culture and practices of that civilization.

After choosing a location to start, students use a variety of archaeologist’s tools to uncover the artifacts from beneath the ground. They must be careful not to break artifacts by using the wrong tool; otherwise, they will need to start the dig again. When a stratum (or layer) is completely excavated, students examine their discovered artifacts. Through a series of questions, they determine what each artifact must have been used for and what the artifacts say about that society. With this done, students submit a fill-in-the-blanks report, summarizing their findings.

The process repeats for each stratum, uncovering artifacts deeper in the ground. When a location is finished, the students make a final report on the location as a whole and what they learned. From there, they move on to the next location.

Not only do these games allow students to have fun pretending to be archaeologists, they also reinforce learning through multiple methods. This ensures students understand the key points from each location. By the end of the game, students have gained a basic understanding of a culture as a whole. 

All six civilizations- Rome, Egypt, Greece, the Byzantine Empire, MesoAmerica, and Mesopotamia– can be bought separately or together in a bundle. Excavate! MesoAmerica can also be played in Spanish.

Complete Lesson Plans

Excavate! games Egypt city screenshot

Each Excavate! game comes with complementary guides and lesson plans to use in conjunction with the game. Game-based learning offers the greatest benefit when paired with a knowledgeable and capable teacher and more traditional lessons. 

The basic Excavate! guide walks you through how the game works while the game specific guide provides answers and explanations for the questions asked in the game. This makes sure that teachers are prepared to answer any question that students may have while they play through the game. Along with the guide, we also offer two accompanying resources.

The Inquiry Analysis and Artifact Based questions offer supplementary learning to the digital games. The products work with or without the digital game. Incorporate them, before, duing or after playing the game based on recommendations in the Teacher Guide and what works for you. With these lesson plans, you won’t have to come up with your own. At most, you’ll simply be adjusting what already exists.

Links to all of these can be found on each game’s download page.

For Rome and Egypt, the Excavate! Card Game is also available to help test student knowledge retention. Students find connections between people, places, and artifacts of the ancient civilization, using what they learned during playing the Excavate! digital game. 

Not Just for Social Studies

Excavate! games MesoAMerican screenshot

While the obvious place for the Excavate! games would be in a social studies classroom, that’s not the only place that they’ve been used in schools. Teachers from gifted and special ed classrooms have also used our games and given us positive feedback.

Susan Honsinger (a teacher from Florida) used Excavate! in her gifted classroom to pair with their explorations of ancient cultures. The students engaged with the lessons and dived deep into exploring the artifacts.

“I see that the Excavate! games are embedded in student memory, and the facts and images they found there are being referred to in subsequent classes.” 

Samantha McClusky (a special education teacher from Arkansas) used the Excavate! games with her class as well. She found that the interactive learning experience helped her students get engaged in the class and work together as a group.

“Learning through the game based format really connects learners of the 21st century to education, and helps them discover things that they may not have been interested in…”

Even if your curriculum doesn’t directly relate to learning about ancient cultures, Excavate! helps teach critical thinking and analysis skills that are useful in any class.

Back to School Special

Screenshot Excavate! games

If you’re considering using Excavate! in your classroom, there’s no better time to grab yourself a copy. Use the discount code BACKTOSCHOOL18 on our online store to receive 30% off any and all Excavate! products. If you’re looking to buy in bulk for a whole set of classes or a whole school, feel free to contact us at info@dig-itgames.com so we can help set up bundle pricing that works for you.

The Excavate! games also are available to purchase on Apple, Android, and Amazon products in addition to working on the computer. Check out the official page for all options, and contact us for any information you need.

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Games for Change: GBLxAPI & More

Games for Change Festival 2018

Games for Change seeks to discover how games can impact education, healthcare, research, civics, social issues, and more! We attended the 15th annual Games for Change Festival this year. During the conference, we saw the best of the industry! 

Also, we presented during the conference! Therefore, we wanted to share our experience at the Festival. Anyone who missed our presentation on GBLxAPI can get information here, along with info on the projects presented alongside us.

GBLxAPI

Our COO Stuart Claggett spoke about our revolutionary new learning analytics program at Games for Change. GBLxAPI has been in the works for years, funded in part by the National Science Foundation. Based off the xAPI standard, it recently positioned itself as the new community standard for K-12 learning analytics within the educational games and apps space.

Factuality

Factuality at Games for Change

Natalie Gillard came to speak about her board game Factuality at the conference. Factuality is a 90 minute crash course on structural inequality via game. Through its board game structure, it seeks to make its players comfortable with being uncomfortable. Also, in combination with facilitated dialogue, it gives them deeper understanding of how structured inequality works.

Queen Rania Foundation

Queen rania foundation at Games for Change

Aya Saket, Research and Program Development Officer at the Queen Rania Foundation for Education and Development, spoke about using games to teach math in Jordinian schools. According to its mission statement, QRF seeks to be the “premier resource on educational issues, in Jordan and around the Arab world, and to act as an incubator for new ideas and initiatives.”

Curiscope

Curiscope at Games for Change

Finally, Ed Barton spoke about his company Curiscope. At Curiscope, they focus on using VR and AR technology to inspire a love of science in students. Virtuali-Tee combines wearable tech with AR to create a deep lesson into the workings of the human body.

Future of Games for Change

Thanks to anyone who came out to see us talk GBLxAPI in person! Hopefully we’ll be back at the Games for Change Festival next year. We had a blast both presenting and listening to the other presentations during the three days in NYC. However, the talented people who presented alongside us are only the tip of the iceberg. So many energetic and passionate people have entered this field. If you didn’t attend this year, consider buying a ticket for the 16th annual festival!

Meanwhile, we continue to work on the analytics system and look forward to seeing how it will change the landscape of game-based learning.

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Roman Town 2 Updates the Classic Social Studies Game

Return to Pompeii in Roman Town 2!

Roman Town 2- a history game for kids and students

Dig-It! Games announces the return of its highly-acclaimed, debut product Roman Town in the form of Roman Town 2. This modern, revitalized version of the award-winning social studies game keeps all the charm of the original while featuring updated graphics and gameplay. While it is only currently available for iOS and HTML5, Roman Town 2 also comes to Android soon.

Join Team Q on their quest to stop the devious Ladrone from stealing the artifacts of Pompeii. In the game, play as the precocious duo Fiona and Charlie to gather information and solve puzzles that will lead them to the master thief. In order to defeat her, They will need to learn all they can about life in ancient Rome.

Interactive History

Roman Town 2 history game- stop the thief Ladrone!

Roman Town 2 makes history come alive for students. With its basis in accurate and detailed historical information, the game encourages players to become immersed in Roman culture. However, the challenging puzzles also keep students entertained. Through conversations with characters in several locations around Pompeii, players learn all about the Roman Empire.  

In order to reach the end of the game, players take on the role of both members of Team Q. Both team members tackle their own unique mini-games. Adventurous and fearless, Fiona always hurries on to the next challenge. Her favorite hobbies include catching looters and beating them at their own game. Therefore, it’s no wonder that the games Fiona plays are timed—she’s impatient and ready for what’s coming next. On the other hand, Charlie is thoughtful and meticulous. He likes to take his time and think things through. When playing as Charlie, you need to beat puzzle- and logic-based games. By playing both, students challenge their strategic thinking, spatial reasoning, memory, logic, mathematics, and more.

Critical Acclaim and Standards Alignment

Roman Town 2 features a lot of history games based on real Roman games

The original Roman Town released in 2010 on CD-ROM and then in 2015 for iOS. It was met with wide critical praise and several awards from prominent sources in educational technology. Among many honors, Roman Town won the 2010 Creative Child Magazine’s Game of the Year, a 2015 Silver Award from the National Parenting Publication Awards, and an On for Learning Award from Common Sense Media. 

“Roman Town does a fantastic job of presenting world history in a fun and entertaining context for kids,” said Christopher Healy on Common Sense Media. “Part simulation game, part puzzle game, part mystery — and with a great variety of mini-game material thrown in — this is an educational game that shouldn’t bore kids for even a second.” 

Roman Town 2’s completely authentic content aligns to several standards. Among these standards, the game meets the National Council for the Social Studies Curriculum Standards, World History Standards, and Common Core State Standards for Language Arts and Mathematics. For educators planning a unit on Romans, this game is perfect for students. It can be played through in just a few hours- perfect for homework, an in-class activity, or a combination of the two!

Read the full press release on PRWeb.

Download from our website here.

Get it from the App Store here.

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Stop Summer Learning Loss…While Having Fun!

As the school year rolls into the summer, we are all looking forward to warm weather and vacations. However, just because school is out doesn’t mean learning should come to a stop. Without any sort of academic practice, kids can experience summer learning loss which puts them at a disadvantage when the school year starts again. To combat this summer learning loss, fun activities, games, and events centered around learning are hugely necessary. On this post, we feature several ways to keep kids thinking hard during the long summer months.

Summer Learning Activities

summertime learning to stop summer learning loss

Summer learning doesn’t necessarily need to be traditional classroom learning. Activities that kids might not have had time for during the year can keep their minds active while providing something fun and different. Teach kids how to cook or set them to learning new arts and crafts that keep them creative.

Bringing them outside for science experiments or adventures can keep them active and soaking up the good weather while learning. After a good day outside, make your own ice cream to cool down or chill out in the AC for some reading time.

Essentially, it’s not neccesary to concoct whole lesson plans to stop summer learning loss. Simply make sure that activities get planned and resources are available to keep kids’ minds working and thinking creatively. For a full list of suggestions, We Are Teachers and Education World have specific resources for families in the summer. All of these are easy plans for a weekend excursion depending on parents’ work schedules.

Educational Shows & Videos

educational shows and programs can help stop summer learning loss

One of the benefits of modern technology is the sheer amount of educational programming you can find out there. However, not every source teaches effectively or impartially. Finding the right sources can be hard, especially if you rely on streaming services. We recommend a few unconventional services for various ages below. 

CrashCourse offers a literal “crash course” on almost every topic you could imagine. It began with a focus on history but expanded into science, literature, and more. The lessons are presented in comic form with cute figures and animations providing context for the actual facts being presented.

Khan Academy is a pretty well-known resource now, but it is still worth mentioning. The free service has everything you could possibly need, taught by experts in the field. It even includes test prep for students who want to start getting ready for SAT and other big tests over the summer.

As we’re a game company, we have a fondness for Extra Credits, a channel that not only covers topics in game design but also in history and science fiction. Like CrashCourse, they offer their lessons in animated form, but their videos focus on more specific topics rather than providing wider overviews. For kids who are fond of games, their main Extra Credits series offers a great way to learn about the industry and the inner workings of their favorite games. Speaking of which, games themselves offer ways to learn during the summer!

Game-Based Learning

Our educational games work well in classrooms, but they also can be used to keep learning going outside of it. Not only are educational games fun, they sneak learning in almost before you can realize it. Excavate! offers a fun way to delve into ancient cultures while ExoTrex literally rockets you into the future of space. 

Our games aren’t the only educational games out there and a quick web search will open up a whole host of games for kids of different ages to play. From TeacherGaming (whose Odyssey game we reviewed) to iCivics, our fellow game-based learning companies offer great products for combating summer learning loss.

Learn More About Summer Learning Loss

combat summer learning loss

The organization Summer Learning dedicates itself to combating summer learning loss in communities across America. Their website includes information on why summer learning matters and how summer learning loss can be harmful. For a summary of what exactly summer learning loss can entail, check out the statistics from Oxford Learning.

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Game Review: Odyssey, Available on TeacherGaming Desk

Odyssey- A Science Puzzle Game

Recently, our fellow educational gaming company TeacherGaming provided us access to one of the many games they support through their Desk (more on that later). Odyssey, a science puzzle adventure game from the Young Socratics, teaches scientific reasoning in astronomy, physics, and more. However, lessons take the shape of puzzles as players embark on a journey through the “Wretched Islands” to rescue a girl and her family. By reading engaging journal entries and solving challenging puzzles, the player reconstructs, proves, and disproves the ideas and arguments of history’s most famous scientists and philosophers.

The game leads players across the several islands through a series of puzzles. As more advanced concepts are introduced, puzzles escalate in difficulty. Hints appear in journal entries left behind by the family in need of rescue. Puzzles range from demonstrating that the Earth is a sphere to proving a heliocentric model of the universe. However, the game balances demanding puzzles with the immediate satisfaction of being able to smash boxes, ride on ziplines, and knock down walls.

Fun, Motivational, and Educational

The game remains enjoyable throughout the 2-4 hour experience, despite a large amount of reading and high demand for careful thinking. Even though I played most of it in one long stretch, I never felt burnt out. For students who would likely play the game over a series of classes, it shouldn’t be a concern.

Reading the journals in Odyssey never got tedious simply because it felt like someone had actually written them. Thirteen-year-old Kai, a clumsy but precocious girl, with a deep interest in her father’s work and a desire to understand the world around her, held the game together. Even the most technical parts of the journal are imbued with a clear, charming voice. The player gets a purpose through these journals. They aren’t learning just because- they must learn all this in order to help Kai escape. That motivation provides a drive to get through the more difficult puzzles. I can imagine that Kai could provide a point of inspiration for young students, as well. Her enthusiasm for learning can be contagious.

Students want educational games because they’re fun and motivational, not just because they’re games. At the same time, teachers want educational games because they serve as good reinforcement. Odyssey sits among that good group of learning games that delivers an experience that teaches while it entertains.

The game is available with our without the TeacherGaming desk option.  Educators looking to include this in their lesson planning will want to consider using lesson options from eight lesson plans available from the TeacherGaming Desk (more information below) 

TeacherGaming

In 2011, two university students from Finland founded TeacherGaming. Initially, the project focused on working Minecraft into an educational game with clear direction for classroom use. Their MinecraftEdu project formed the basis for Microsoft’s Minecraft: Education Edition. Since then, they grew and expanded their range but, as they say on their website, their focus remains on enabling educators to use games for learning with their students, “no matter the skill level.”

TeacherGaming Desk for teachers and students in game based learning

This drive manifested the TeacherGaming Desk. The Desk can be accessed through subscription to a catalog of 30+ games or through the purchase of just one of these wide array of learning games. Also, it offers a way to keep track of student progress for teachers. With a team of educators at the helm, TeacherGaming helps easily connect its catalog to curriculum, with the help of lesson plans and analytics.

Teacher Scaffolding through the Desk

TeacherGaming learning games help students practice critical thinking and teachers bring new ideas into the classroom

To really bring an educational game into the classroom, however, the teacher needs to know how to use it effectively. There needs to be some measure of scaffolding. TeacherGaming provides this with an interface that makes it easy to see how far students have progressed in the game. Additionally, each game comes with lesson plans written by their team of teachers. Lesson plans split the games up based on their content, and the teacher is provided with ways to integrate the game into their curriculum.

The lessons walk students through the required theory as well as actual gameplay. Additionally, they suggest topics to guide discussion at the end of each session. By providing this reinforcement, students gain more from their time playing the game. Additionally, teachers see just how much their students were able to gain from playing the game.

We look forward to seeing what TeacherGaming works on next (hint: it’s Cities: Skylines). Find out more about their games and mission on their website. If you’re all caught up on this blog, make sure to check out theirs! Plenty of awesome content is up there.

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Spanish Translation for Excavate! MesoAmerica Game Free This Month!

While the Aztecs, Incas and Mayan did not celebrate Cinco de Mayo, it’s still a great day to learn about MesoAmerican history! Our Excavate! MesoAmerica social studies game updated recently to include a Spanish translation.  This new version features the same great gameplay as the English-language version. However, the translation opens this archaeology adventure up to more students across the country and world. With the option to switch back and forth between languages, the game also works well in teaching reading comprehension for both English and Spanish.

The game runs on the web, Android devices, and iOS devices and can be bought for $3.99. However, for the month of May, get the game for free to celebrate this new translation!

Why a Spanish Translation?

Spanish Translation screenshot from MesoAmerica game

By supporting a Spanish translation of the MesoAmerica edition, we hope that more classrooms can experience our biggest game based learning series. With a Spanish translation, the game fits into Spanish immersion schools, language classes, and more! Since we aim for our educational tools to be available to as many different students as possible, we hope the translation opens the doors for more students to experience Excavate! MesoAmerica.

In Excavate! MesoAmerica, students analyze three significant locations tied to the Aztec, Inca, and Maya cultures. As journals record their progress, students progress through three sites tied to Inca, Aztec, and Maya culture. At each location, students make meaning of how artifacts were used through a series of analysis questions and reports. By completing these tasks, students make connections and deduce facts about the people who lived, worked and played there. In this way, you consider the historical context of the primary source artifacts and make connections. During the game, players learn about the significance of jade and obsidian for the Maya, distinguish the role of gods in Incan society, and gain perspective on Aztec engineering.

Why the Excavate! Games?

Spanish Translation screenshot for Excavate! MesoAmerica game

The Excavate! games are designed by former middle school teacher and DIG-IT! Games CEO Suzi Wilczynski. Through engaging gameplay and challenging analysis, the series takes students on entertaining and educational archaeological adventures through tim. Using archaeologists’ tools, players uncover real artifacts from ancient cultures. Also, each civilization includes 3D artifacts and detailed illustrations of ancient life to immerse the user in each unique culture.

“The Excavate! games are just great! My students take turns to excavate with the tools, read the instructions and questions aloud, answer questions, discuss ideas, and complete the journaling,” said Samantha McClusky, an educator from Searsy, AR. “They are learning so much, and ask for me to teach them more!”

These educational games fit into grades 3-8 and correlate to Common Core State Standards (and equivalents) for ELA and The National Council for Social Studies C3 Framework. For easier analysis, the game includes the new educational game and app learning analytics standard GBLxAPI, which is improving learning data reporting in educational games and applications. Also, the Excavate! Games recently received high marks from the KOKOA evaluation method.

Now, take the chance to grab Excavate! MesoAmerica for your classroom while it’s free this month!

While learning about MesoAmerica today, check out the real history of Cinco de Mayo (often misinterpreted!): http://time.com/4313691/cinco-de-mayo-history/

You Might Also Be Interested In These Spanish-Language Resources:

Spanish Playground: Spanish for kids! This website features all kinds of activities for every aspect of learning the language.

Espanglish: For those in the DC area, meet up with other adults learning Spanish!


Game-Based Learning in the Classroom: What’s the Point?

Game-Based Learning in the Classroom

We think game-based learning pushes students to get more invested in learning. By utilizing games, teachers motivate students to try harder through competition and interactivity. However, the tools understandably intimidate many teachers new to using technology in the classroom. On this post, discover how game-based learning works in the classroom and how it benefits students. Also, find sources to discover more about the subject.

What is Game-Based Learning?

Game-Based Learning in the classroom- what is it?

Game-based learning grows in popularity with each passing year. With an increasingly digital society, more and more teachers look for new ways to engage their technologically-minded students. Games provide a method for students to connect with their learning materials. Also, they offer a safe space for students to fail and learn from failure.

However, not all game-based learning experiences work for everyone. The definitions above help in understanding the basic concept, but an effective experience comes from a capable teacher. Rather than replacing teachers, educational games partner with good teachers to create an awesome lesson both fun and helpful. Games teach not only facts but skills. By virtue of being digital, games bring opportunities to have unique experiences that would be hard to replicate in physical form. Additionally, games provide a framework for assessing student performance in applying lessons. More diverse than straight tests, games gather impartial data on student performance that can be fed back to the teacher.

Bear in mind, different games work for different classes.

How Can I Use Game-Based Learning in the Classroom?

Game-based learning in the classroom - how to use it?

Flexible and varied, teachers use game-based learning in the classroom to achieve many goals. Games help teachers provide new material in an interesting way, conduct assessments, or motivate students to work harder. Clearly, the goal depends on the kind of class and the subject taught. By identifying the goal first, teachers tailor game choice towards these goals. That way, game-based learning offers the most benefit. Additionally, students enjoy it more when it feels purposeful in their education.

However, more importantly, games show success in meeting these educational goals.

What’s Good About Game-Based Learning?

Game-based learning in the classroom - what's good about it?

Game-based learning meets a variety of needs from teachers. More than half of teachers agree that game-based learning motivates low-performing and special education students. They get more involved in lessons and become more interested in learning. Read a teacher’s thoughts on how our Excavate! games gets her special-ed classroom interested in learning here. The review also touches on how game-based learning personalizes education. Other reasons cited above for using game-based learning include promotion of collaboration, independent learning, and the ability to deliver content from a distance.

Many games fall under national standards like Common Core. For example, our Excavate! games follow C3 standards for world history education. However, not every game works for standardized curriculum, so make sure the game works for your class.

What Do Other Teachers Say?

Game-based learning in the classroom - what do others think?

Many teachers welcome the tools into their classroom and find their students love it. Good educational learning developers provide frameworks for teachers to work with. For our Excavate! games and ExoTrex games, we offer free teacher’s guides and lesson plans to help use the games with students. Always make sure that you feel comfortable with a game before giving it to students. Game-based learning in the classroom starts with a good teacher. No matter how good the game, it needs a teacher to guide students through learning.

How to Find Out More?

The statistics quoted in this blog come from Level Up Learning, a national survey about teaching with games in K-8. We highly recommend giving the whole report a read. Also, we offer this report on digital game-based learning in secondary education as another sources of information. Just a quick search on the web brings up tons of information and options for learning more about educational games.

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Teaching Tools for the Byzantine Empire

In the late 400s AD, the Roman Empire came to an end after a long time of fracture and fragmentation. What survived after the fall became known as the Byzantine Empire or Eastern Roman Empire. While certainly not as famous as Rome, the Byzantine Empire wielded formidable power up to the Middle Ages in Europe. Today, it remains an important part of world history curriculum. However, what are some teaching tools that can be used to get students excited about learning Byzantine history?

Check out this list of resources to discover new ways to spice up lesson plans!

Artifacts & Museums

While actually taking students to a museum can be difficult, many museums put their collections online where they are easily viewed. Using these artifacts, teachers can encourage their students to do research about ancient civilizations and learn about the culture by drawing conclusions about their stuff.

The Met provides essays about the history as well as the art of the Byzantine Empire. Along with its provided writing, the website hosts online features from Helen Evans on the art of the time. Students explore the artifacts and receive additional information on the development of art from an expert.

The Museum of Byzantine Culture in Greece provides an English site complete with pictures of their collection. The museum’s collection numbers more than 46,000 artifacts which date from the 2nd to the 20th century. Students can take close up looks at the detail in some of the pieces as well as read the history and use of each one.

Lesson Plans and Teacher Materials

Teaching tools for the Byzantine Empire

Mr. Donn is a great source for all units of world history, the Byzantine Empire being no exception. His website offers free powerpoints, maps, and templates which can be helpful for putting together lessons on the subject.

If you want to focus on one aspect of Byzantine history in particular, we recommend Justianian and Theodora. These two are the most famous leaders of the empire. As part of one of our series of Women’s History Month blogs, we collected resources for teaching about powerful female leaders of history. Theodora featured on this list. For lessons about her, head over to that blog to get the resources you need.

Multimedia Teaching Tools

Excavate! Byzantine portfolio image for social studies game

To really bring something engaging to lessons, consider making use of videos or games to draw in student interest. By mixing traditional lecture with these media sources, all kinds of learners are served and can connect with the material. Otherwise, they miss out or stay uninterested.

Extra History makes awesome series on all sorts of topics, but they have entire playlist of Justinian and Theodora, the two most famous rulers of the empire (as previously mentioned). In addition to their policies and reforms, the videos cover their origins and more personal aspects of their stories.

Of course, our own Excavate! Byzantine just came out recently, and it serves as a great tool for teaching about the daily lives of Byzantine citizens. Students dig up artifacts and analyze them in order to draw conclusions about Byzantine culture. This includes religion, economy, home life, and governmental structure. Apply C3 skills in this middle school social studies game that brings the ancient civilization of the Byzantine Empire to life through archaeology. For your convenience, Excavate! Byzantine works for Apple, Android, and HTML5.

Additionally, all the Excavate! games come with supporting teacher materials for using the games in class. For a complete lesson, make sure to check out the Teacher Guide, Artifact-Based Questions, and Inquiry Analysis Questions.


Hopefully, these resources will help in putting together new lessons on the Byzantine Empire for middle school students. If you have any questions about our products, know that you can always contact us.

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Byzantine Empire Joins Excavate! Social Studies Game Series

A Byzantine Empire Game for the Social Studies Classroom

Our latest expansion to our long-running Excavate! social studies and archaeology game series arrives today! Play Excavate! Byzantine on the web, Android devices, or iOS devices for $3.99. If you want more than one civilization, contact us to request bundle pricing.

Byzantine brings out total number of games up to six. Previously, the Excavate! series included Rome, Egypt, Mesopotamia, MesoAmerica, and Greece. Like its predecessors, Excavate! Byzantine includes C3-aligned gameplay and companion teacher resources. For specifics, you can find out more on the main page for the game. 

Analyze Artifacts and Discover the Byzantine Empire

Byzantine game tasks students with archaeology and socials studies analysis

Dig-It! Games CEO Suzi Wilczynski, a former middle school teacher, designs the Excavate! games. Through engaging gameplay and challenging analysis, the series aims to take students on entertaining and educational archaeological adventures through time and around the world. By using archaeologists’ tools, players uncover real artifacts from ancient cultures.

First, the game gets players immediately in the dirt, evaluating the proper tool to use while learning about the scientific process of excavation. Through this, players learn concepts such as stratigraphy, context and the importance of proper recording. Next, analysis takes center stage as players learn about the significance of the artifacts they collect and gain a deeper understanding of ancient people through what they left behind. Each civilization includes 3D artifacts and detailed illustrations of ancient life to immerse the user in each unique culture.

“We are pleased to be adding this new world history civilizations to the popular series after recently updating our previous content to align to C3 standards to make a more effective teaching tool” says Wilczynski. “Through its expansive content and flexible applications, Excavate!™ provides a high-quality resource for educators across their full World History Curriculum.”

Explore and Experience Byzantine Life

Excavate! Byzantine game has students analyze artifacts using archaeology and social studies knowledge

Excavate! Byzantine takes students to the Hagia Sophia, the Imperial Palace, an oikos (or house), and a market to discover how the people of this civilization lived. While they analyze artifacts, students learn about the role of religion, family, military, and trade in the empire. In this way, students not only learn about life in the Byzantine Empire but also stretch their critical thinking skills.

Teachers, we also provide several helpful resources for creating lesson plans around Excavate! Byzantine. Look through the Teachers Guide, focus on Inquiry Analysis, and quiz your students with these Artifact Based Questions. Because we want to make the use of these games as easy as possible, we have similar resources for each of the games in the Excavate! series.

If you want more information, read the full press release here.

Play Excavate! Byzantine Today!
get it now
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Personalizing Learning with the Excavate! Series of Games

We are back this week with another blog post from a great educator, Samantha McClusky. She is a Special Education teacher in Searcy, Arkansas. Below, she describes how she uses video games to promote personalized learning in her classroom.


The Magic of Interactive Lesson Plans

Teacher uses Excavate! social studies games with special education students

I teach in a self contained special education classroom, for students with behavior and social issues. Students are grades 7-12, with varying levels of academic achievement. I always look for new ways to teach my students, that meet their diverse needs. I love finding interactive materials to use through the use of my Smart projector and computer.

Dig-It! Games has had many interactive learning games that we have used with great success. Just a couple of years ago I utilized the Mayan Mysteries game in my classroom. I use the game from one computer and project it using the Smart Projector. Students gather around the board and get up and take turns during the game, answering questions, discussing scenarios, and reading instructions. They take turns to complete sections of the game and work together as a group to solve puzzles and answer questions.

As I teach students with varying levels of academic achievement, participating in these interactive learning experiences really helps them achieve with a whole group effort and the individual input helps them have pride in the groups successes!

Using Video Games in Special Education

Teacher uses Excavate! social studies games in special education classroom

The Excavate! games are just great! My students take it in turns to excavate with the tools, read the instructions and questions aloud, answer questions, discuss ideas, and complete the journaling. They are learning so much, and ASK for me to teach them MORE! We continue the learning by connecting the Excavate! game to unit lessons based on the same country, time period, and culture. As a class we have explored Ancient Rome for example, continuing our discovery through reading of texts, watching documentary based film, looking at math and science connections, and discovering the world through geography and history.

The Dig-It! games are like a springboard that students stand on and then leap from to WANTING to discover MORE. Learning through the game based format really connects learners of the 21st century to education, and helps them discover things that they may not have been interested in by just reading a text, or writing a research paper! It brings the learning to their level and excites them to take the learning even further.


Want to Learn More About Our Educational Video Games?

If you want to find out how to use our educational video games in your classroom, feel free to reach out! We believe that the engagement and excitement that video games bring to education can open the eyes of even the most reluctant learner. Find our library of games here. Our Excavate! series consists of Rome, Egypt, MesoAmerica, Greece, Mesopotamia, and Byzantine (coming soon). Also check out our other blogs about interactive lesson plans for ancient civilizations.  Email our Education Team if you have any questions!

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Personalize learning using digital learning in 2017

2017 | A Year of Digital Learning