Project-Based Learning Meets Video Game Design
By Chris Magnuson
On Monday, April 24, Dig-It! Games launched the 5th Grade Challenge App to commemorate the Montgomery County Public Schools (MCPS) Educational Foundation’s 5th annual production of an innovative fundraiser. But more importantly, we were joined in the lobby of the AFI Silver Theater by a host of 8th graders who were showcasing their versions of the app and websites.
“Are You Up to the 5th Grade Challenge?” is an engaging game show that welcomes community leaders to test their wits against the challenging 5th grade curriculum of MCPS in order to raise money for programing in the district’s elementary schools. The unique spin of this format is that there are about twenty 5th graders representing a number of MCPS elementary schools on stage to help steer the contestant to the right answer. Yolanda Pruitt, Executive Director of the MCPSEF, wanted to commemorate the 5th year of this unique event and she had a vision for students and families to take this game-show home via a mobile app.
Pruitt secured the funding from the Howard Hughes Medical Institute but her next step was to find a local game developer to make it happen. That is where Dig-It! Games came in! But she had one additional request and which was to include students in the building of the game. We were up to the challenge!
Dig-It! Games teamed up with Argyle Middle School for Digital Design and Development to engage 8th graders in this project. We have always interfaced with students through studio visits, playtesting and career day conversations but this was the first opportunity our studio has had in making a game with students! Argyle is a unique magnet program that was the perfect fit. Eighth graders study Game Design, Web Design, Digital Coding, Digital Art and Video Production and we have managed to incorporate each class in the creation of this project!
Our education team took the lead in coordinating the project but everyone in the studio has been involved. Our developers visited with Game Design classes to engage students with the design specifications and run through a paper prototypes. Our artists visited Digital Art classes to coach students through the design and production of art for the many of the questions in the app. Video Production students filmed every time Dig-It! visited classes and they are producing a recap video of the whole project. Finally, Web Design students made websites to host the app and tell the story of how the app was made. We have engaged students in all aspects of the mobile game’s development but the most fun has been sitting down with students to actually play the game and see t
heir eyes light up when they see their own artwork and ideas present in the game-play!
Building this mobile game was a challenge but with some help of innovative 8th graders at Argyle we were up to it!
Download the app today! http://www.montgomeryschoolsmd.org/schools/argylems/5thGradeChallenge/




Mesopotamia means “the land between rivers” and this interactive game takes players through five different sites in Mesopotamia: Ur, Nineveh, Persepolis, Babylon, and Nimrud. Students discover the important historical figures, technological advances, and the important buildings from each of the locations. All information is found in the student’s journal which can be accessed at any point in the game.
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Students analyze each artifact by answering a series of multiple choice questions about the material, location, and function. If they are successful in completing all of the artifacts, the next location will unlock. Students are able to access all of the information about the artifacts by returning to their journal and reading about them. Example of artifacts included in the game are: The Royal Game of Ur, Stele of Hammurabi, the Tablets of the Epic of Gilgamesh, and a statue of Penelope from Persepolis.

much upkeep as a car does today; diseases were far more deadly in the past than they are now due to a lack of effective medication, etc. Learning was seamlessly blended with gameplay. Certainly, students learned about the dates the Oregon Trail was used, its geography and its significance, but they also had a first-hand look into the very real hardships of the people who used it. That emotional connection to historic events is extremely powerful, as evidenced by the number of people who remember what they learned from a short game they played as children decades ago.
Our educational system is, unfortunately, not designed for individualized teaching. The cycle of lectures, mass-produced textbooks and standardized tests emphasizes consistency and conformity. Digital gaming can change that.

Today signals the beginning of a long-awaited break for many teachers. I am less than a year removed from the classroom and I can still feel the excitement of having a few days off and coming back for what will be the home-stretch of the school year. I know that some of you will not touch anything related to teaching during this break and I know that some of you will be doing lesson plans at some point.
Everything I know about entrepreneurship I learned from my mother. Ok, that may be a slight exaggeration, but the fact is, most of what I needed to know to found an educational gaming company I really did learn from my mother, without either of us truly intending it.
I founded
The first thing you should know is I started learning to code in C# when I was 44 years old. I learned some BASIC coding in high school, but our class spent weeks making a program that printed out a receipt like a cash register. I thought the whole process was stupid and boring. I knew that the Atari games I loved were created by programming, but programming is just memorization of a language written down by someone else. My 17-year-old self wanted to solve important, complicated problems. Real, important problems that required creative thinking were problems like: What causes cancer? What makes us feel stressed out? How does stress affect our immune system? Could we optimize our immune system to fight cancer better? So I threw myself into biochemistry. I loved it. I worked every single day for 3 years, and then for the next 7 years I decided to always take at least ½ a day off every weekend.
So! Age 44. Starting a career as indie game developer, I learned repeatedly that game development is difficult and time consuming. I also learned (again) how difficult and time consuming writing grants can be. I started working at Dig-It Games in November 2016. Here at DIG we share similar goals: Make games that teach important concepts that people really enjoy playing. I enjoy it here very much. I am developing an RPG about dinosaurs and helping design playtesting sessions and analyze data about learning in our 
After five years teaching, I sought out a new adventure and added working at Dig-It! Games to my resume, which allowed me to create educational games and help other teachers learn how to incorporate and use games in their classroom. By working at Dig-It! Games, I have had the honor of working with teachers on how to use games in their classroom and have presented at ETIS in Baltimore, Montpelier, and the National Conference for Social Studies. Most recently, I have been accepted to present at ISTE in June on Game-Based Learning. By play-testing
I started at Dig-It! Games in November 2016 so I’m still new. I have spent the last eight years teaching high school Spanish and decided to switch fields when I moved to Washington, DC. The switch to technology wasn’t incredibly difficult for me as I grew up around computers and was a Technology Integrator at my last school. My parents were both in the technology field and so my sisters and I never saw it as a strange world. I was lucky enough to grow up in an environment that encouraged me to do whatever I needed to reach my goals. As a teacher, I loved speaking with teenage girls about their futures and encouraging them no matter what the role.
For as long as I can remember, being an artist has been the only thing I’ve wanted to do. I’ve never really changed career paths or aims—
Growing up I was always pushed towards the math and sciences because I naturally good at them, but my heart always called to more creative pursuits. My mother gave me the wise advice that “If you do what you love for work, it’ll become your work and not what you love.” With that in mind I applied to engineering programs across the east coast, before coming across a school that featured a Game Design and Development major. Although heavily computer science based, the major also taught design, animation, 3D modeling, audio, and narration to name a few. I knew instantly that it was a perfect match: a field both technical and creative.
It’s the bright spot at the end of a long, gray winter for millions of Americans – Spring Break. If you are looking for sunshine and clear, blue water then look no further than the Caribbean coast of Mexico. Cancun, Riviera Maya, and Tulum all are very popular locations for an amazing getaway. What most people don’t know is that this area is also incredibly rich in history and culture and offers a chance to explore an ancient civilization. Get a head start on that exploration by playing our games featuring ancient Maya!
“If you can see it, you can believe you can do it, then you will do it.” This was just one of the many pieces of advice from Dr. Hakeem Oluseyi to students at Roosevelt High School (part of DCPS) in Washington, D.C.. Many of the students had played our game, 
