Category: Blog

Middle Level Educators + Games = Fun

As many middle school teachers can agree, students in grades 5-9 require a very different approach for instruction compared to upper elementary or high school levels. Middle level educators know that kids at that age need something different in the classroom to keep them engaged and excited about learning.

That’s why game-based learning (GBL) can improve student academic success when incorporated correctly into the classroom. Earlier this month, we headed to Columbus, OH for AMLE 2015, a gathering where middle level educators from all over the country can talk about best practices in the classroom. Suzi led a Speed Learning session with three rotations to talk to teachers about why GBL works, how they can use games in the classroom, and where to find well-built games that keeps the student experience in mind during development.

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Here are five important takeaways from that presentation:

  • Games should have defined learning outcomes in order to create a meaningful learning experience for the student. In other words, teachers should be able to ask, “What is my student working towards in this game?” and get a detailed response. For example, in Loot Pursuit: Pompeii, the goal of the game is to provide review of Common Core-aligned math problems, but also to give exposure to the ancient Roman culture through artifact collection.
  • Electronic games combine visual, auditory and kinesthetic learning at all times. Through the combination of graphics, audio and movement into a coherent whole, players are encouraged to strengthen weaker skills, while taking advantage of their proficiencies.

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  • Story-based games are immersive and interactive, helping to “hide” the learning. It’s invisible to the students, but they are practicing higher-order thinking and building critical thinking skills during gameplay. These games are valuable because they pull the learner into the game and motivate them to continue to reach the story’s conclusion.
  • Many games that provide built-in, instantaneous feedback offer students progressive learning and require players to master a topic before moving forward. This places an emphasis on character traits like persistence and ownership of the learning material. Because this feedback is not communicated to a student’s peers, it acts as a form of self-assessment and encourages experimentation, trial and error, and failure.
  • Look for educational games on websites like Graphite, which provide detailed reviews and alignment to standards. Teachers are even able to search by standard on these sites and incorporate a short mini-game into their lessons. Alternatively, teachers may find long-form games for use (like Mayan Mysteries), which can stand on their own rather than being supplemental.

We’ll be participating in the Game-Based Learning Summit at FETC 2016 on January 12! Be sure to save the date and stop by in Orlando, or follow along on our Twitter account (@DigItGames) for more tips and tricks involving GBL.

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We’re Video Game Wizards

5 Reasons We Love the BMI Video Game Exhibit

Last week, the Dig-It! Games team took a field trip to the Baltimore Museum of Industry (BMI), which is showcasing an interactive exhibit that lets visitors create their own video game. Open through 2019, Video Game Wizards–Transforming Science and Art into Games features six stations, each pertaining to a particular skillset (i.e. coding and art) and giving guests the chance to customize a game using those various skills. In other words, visitors experience the collaborative process of video game development at every point in the exhibition. At the end, they are able to play their own game and share it on the exhibition’s website with family and friends; and play any of the games developed at the BMI.

But the team wasn’t visiting just to create our own games—Dig-It! Games had the opportunity to join legendary software developer Sid Meier (Civilization, Railroad Tycoon, Pirates) and other video game professionals for a discussion about the local game development industry.

Image 1 At Exhibit

Here are our five takeaways from the experience:

  1. Video games in all forms, even for game-based learning, are creating a booming industry with major growth expected in the coming years.

Sometimes our industry feels like it waxes and wanes. Some folks push for game-based learning in the classroom. Others aren’t sure it is worth the effort. From the discussion, it became clear that video games are here to stay—and that the business we are in will continue to grow.

  1. There is a host of very smart, talented, creative people in this industry.

It goes without saying that we believe the Dig-It! Games team has an incredible amount of talent. At this event, however, it was clear that almost everyone in the video game development industry is passionate about their jobs. They’re not phoning it in—they believe in what they are creating. It’s wonderful to see.

  1. Dig-It Games has been and continues to be doing the right thing for students, teachers and game players.

We always believe we’re doing the right thing—but in listening to what others are doing within their companies, we have reaffirmed our work. The creative process and the development process is consistent with the industry. The BMI discussion laid it out step by step, a presentation we could have given word for word. We know that how we produce games is truly effective.

  1. Students value the collaboration and skills that go into developing a video game.

Last year, we had the opportunity to welcome middle school students to the Dig-It! Games studio for our first field trip experience. They had the opportunity to gets hands-on with game design and collaborate to create a final product, a game of their very own. If that sounds familiar, it’s because the exhibit we visited accomplished the same goal through an interactive computer experience. The skills we teach during our field trips and the skills the exhibit teaches are equal. We share the same mission—to show kids how we develop games and interest them in a possible STEAM career—whether that’s programming, art, or even creative writing.

  1. Baltimore is a hub for the technology sector—and it’s continuing to grow.

When you hear technology or video games, you think about a few different places. New York City, maybe. Silicon Valley. A kid fiddling with his or her computer in the basement. You don’t necessarily think of Baltimore, but you should. This summer, EdWeek reported that Baltimore was seeking to become an edtech hub—and the city is proving its worth. Young people with great talent are coming to the area, looking to get involved in something they are passionate about.

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One of the biggest takeaways is that everyone in the industry is playing a guessing game. Sid Meier was discussing the development of Civilization, and he said that at the time, his team was just throwing ideas up against the wall and seeing what stuck. We find ourselves doing the same thing in our meetings occasionally. We ask ourselves, “Will kids think this is fun?” We’re brainstorming new game ideas, trying them out, and seeing what works for kids.

Behind it all is our educational mission, led by founder Suzi Wilczynski. Our goal is not just for a game to be fun, but also for it to be a learning experience—one where kids might not even realize how much they’ve learned in the moment.


Getting to Know You: Natasha Martinez, Developer

Hailing from Portsmouth, NH, Natasha Martinez is the newest member of the development team at Dig-It! Games. After graduating from the Rochester Institute of Technology with a degree in game design and development, Martinez jumped into the studio to begin working on a brand-new vocabulary game (I Have A Word™ is coming soon!). She is very much credited with the game’s development from start to finish.

Get to know Natasha with a short Q&A below:

What’s your day look like in the studio?

An average day at Dig-It! Games is very relaxed. I come in each morning and check for any new bugs found the day before. After fixing those, I launch right in to a new feature or two and keep progressing on the game. Each day, the game comes closer to a releasable version until it’s ready to go!

How did you first become interested in games—and what’s your favorite game that you’ve ever played (video, board game, app, etc.) and why?

Growing up, I always had a game to play, whether it was for Windows ’98 or the Dreamcast. I really enjoyed playing the games with my little brother. When we finally got Game Boys we were ecstatic! Our first game for it was Pokémon. I spent countless hours playing my first Pokémon game. We always got the newest one as soon as it came out.

Natasha

Why did you want to work at Dig-It! Games?

I’m very interested in educational games. I grew up playing great titles. I’m not sure how much content I remember now, but I do remember enjoying the math and reading. I want to continue making even more fun educational games. Learning doesn’t have to be boring! I want to mix the fun of video games with education.

I’m sure you’ve had a chance to play all of Dig-It! Games’ products. Which one is your favorite and why?

I enjoy 3 Digits the most. In elementary school, we had a unit to learn Mayan culture and their counting system. I was happy to refresh my memory on how to do it!

What’s your favorite snack food?
I love Scooby Doo fruit snacks!

Tell me about a favorite memory you’ve had so far in working with the team.

The other day we had a great time welcoming our newest team member, Tim Nicklas. We played Pictionary and had a great bonding experience.

Can you give me a sneak peek on something you’re working on right now?

We’re currently working on a new title for middle schoolers. I can’t tell you much, but it’s looking great so far!


Ready, Set, Pin: Dig-It! Games is Pin-teresting

It’s the end of August and we know where teachers are. They’re in the classroom, cleaning and organizing, decorating bulletin boards and planning out seating charts; they’re in professional development for the district, talking about standards and assessments and training on the newest technologies; and they’re on Pinterest, pinning ideas for units and activities, rules posters and homework sheet templates.

Pinterest Announcement

Since July, according to Buzzfeed, there have been 72 million back-to-school Pins—from lunchboxes to school supplies to homework stations to ways of fighting fatigue. This week, Dig-It! Games launched our Pinterest page with boards for:

  • Ancient Maya Culture Unit
  • Middle School Math: Common Core Activities
  • Roman History Unit
  • Back to School: Middle School Teacher Tips

Part of our mission at Dig-It! Games is to promote cultural understanding through the study of ancient cultures. Our founder and CEO, Suzi Wilczynski, is a former social studies teacher and archaeologist. We specifically develop our games to meet the needs of middle school students, and we know that middle school is a time when students are discovering who they are and determining how they fit into the world. Students are looking to know where they come from to figure out where they’re going. By studying ancient Rome or the Maya culture, students develop analysis skills to lead them to a better understanding of the world around them.

Our hope is that our Pinterest page will serve as a resource for educators to quickly find exciting activities and tips to help teachers better plan the school year and implement game-based learning in the process.

  • Our two flagship games—Mayan Mysteries and Roman Town—were the inspiration for our ancient culture Boards on Pinterest. Within those, you’ll find teacher-created resources, printables, and engaging videos. Because Roman Town is set in Pompeii, there are volcano-building exercises and diorama activities for students to get hands-on with the content.
  • With a focus on math through our Loot Pursuit series (Tulum and Pompeii) as well as 3 Digits, we wanted to introduce some fun math resources that are Common Core-aligned for middle school teachers. In our Middle School Math board, you’ll find lots of free resources from Teachers Pay Teachers that can be used as games for review or center activities.
  • We also want teachers to feel ready to get back in the classroom. Our Back-to-School Board provides tips and resources to get the year started off on the right foot, with decorating ideas and first-day games to get to know students.

As we develop and produce new games, we’ll be updating the Pinterest page to reflect related resources. Follow us on Pinterest to stay informed! (Psst—we’re looking for vocabulary Pins…)


Getting to Know You: Mimi Wack, Production Intern

This past summer, Mimi Wack joined the Dig-It! Games team as a production intern. Mimi is a University of Chicago junior majoring in Gender and Sexuality Studies, a dessert-lover, and gamer. Working daily with Head of Production Dayle Hodge, Mimi was responsible for keeping the whole team organized as they develop new games to be released later this year. Dayle shared:

 “Mimi is a joy to work with.  She’s conscientious, works hard and cares about Dig-It! Games’ mission. She’s a quick study, an excellent organizer and a truly wonderful person.  We’ll miss her when she goes back to school this year, but we hope to see her again next summer.”

Mimi will be heading to Chicago in a few weeks, but in the meantime, get to know her here on the blog:

Mimi Wack

Take us through your average day at the Dig-It! Games studio. What projects do you work on? What meetings do you go to? What’s your favorite part of the day?

Most of my work is keeping track of what needs to get done and by whom. There’s a lot of information that gets passed around the office, especially during design meetings when the team hashes out the plan for our next game, and it takes time to sort through it and organize everybody’s duties. I enjoy it, though–it’s satisfying work.

How did you first become interested in games—and what’s your favorite game that you’ve ever played (video, board game, app, etc.) and why?

I got into video games when I was young, with the very same kind of educational games I’m helping make now! My favorite at the time was Zoombinis, and my favorite game in general (which I still think holds up very well) was Spyro the Dragon: Ripto’s Rage. My very favorite game that I’ve played is Portal 2 because its mechanics are really inventive and it has a great storyline.

Why did you want to intern with Dig-It! Games?

I was mostly interested in game studios around the DC area, and Suzi was kind enough to respond to my application. When I looked at the released games, it brought back nostalgia for the educational games I’d played during elementary and middle school.

I’m sure you’ve had a chance to play all of Dig-It! Games’ products. Which one is your favorite and why?

I play a lot of Can U Dig It! It’s a great quick puzzle game, and I’ve always liked games that involve spatial thinking. I’m working on getting all the achievements now (most of the way done!).

What’s your biggest takeaway from your internship at the studio this summer?

My biggest takeaway is that while it’s easy to look at a finished game and say “oh, that’s easy, it’s just a video game”, actually being a part of producing them is mostly a series of complicated design meetings and organizing notes so that the art & development teams have a record of what they’re supposed to do (at least until the design is changed). And that making even the smallest components of a game, like a sparkly animation, involves some very specific communication and a bunch of intermediary steps. It’s a complicated process, basically. Game developers should get much more credit than they do.

What’s your favorite dessert?

It’s hard to beat the classic deliciousness of a chocolate chip cookie, but I also like brownies. And donuts. Honestly, there’s not a lot of desserts I don’t like.


Creative & Talented: Meet Nicolas Baker, Winner of the Roman Town Video Trailer Contest

Last month, the Roman Town™ Video Trailer Contest came to an end when the talented and innovative Nicolas Baker was chosen as Dig-It! Games’ winner. Since then, he’s visited the studio and hung out with the Dig-It! Games team, received the prize of an iPad, and downloaded it with all of Dig-It! Games’ apps. We spoke with Nicolas, 14, about his creative process and what he loves about our games.

Nicolas Baker Win

How did you develop your entry for the Roman Town Video Trailer Contest?

I started to brainstorm story ideas. At first, I had this idea for a spy mission, in which spies are trying to steal the iPad with the game on it. Then I realized that the storyline took too much time, so I decided to focus on screenshots of the game.

I used Final Cut Pro at school in the media lab. The contest was announced after final exams were over, so I spent class time working on the project, as well as after school. I did ask my media teacher for any additional editing software for the iPad, but the iMovie app did not give me as much freedom as I wanted.

I used screenshots of the game itself mixed with A-Roll of my sister and dad playing Roman Town. I wanted to give the audience a clear indication of who was playing the game, so I used an above the shoulder shot with my sister to show it was a young child and which game was being played. Then with my dad, I wanted them to know it was an adult—but they already knew the game, so I could just show him without the iPad screen.

Nicolas Baker Win 2

How much time did it take you to finish the project?

Working one day each week, it took me about a month to complete.

Do you want to be a filmmaker when you grow up?

I’ve spent three years of my middle school experience learning about media production and video editing, but I’m really interested in animation and art. I’d like to be an animator for Disney. After I did this project, it got me more interested in video editing and I’d like to take those skills, along with web and graphic design, to start a freelancing business.

What made you want to enter the contest?

I got the e-mail announcing the contest. I’ve known about Dig-It! Games for a while. I like their apps—they’re cool and fun. I realized I had plenty of experience to make a great trailer; it gave me the chance to take my learning experience and put it into a professional game trailer.

How did you feel when you won?

I was at the pool when I found out. I was checking to see if my parents were in touch, saw the subject line of the e-mail which said Congratulations, and I was really excited. I wasn’t sure if I’d gotten first place or second place at the time, but then I read through the entire e-mail and was ecstatic.

How did your parents react?

I called them and my mom first thought I was joking, but then I read through the whole e-mail with them. They’re proud of me.

What’s your favorite mini-game in Roman Town?

My favorite subject at school is math, so I like the translate Roman Numerals game.

Nicolas Baker Win 3

Would you be interested in becoming an artist at Dig-It! Games someday?

I really like the studio. Winning was the third time I’ve been there. I was able to talk to the artists and game designers, and they got to show me some of their animation software. I’d like to intern at Dig-It! Games or work part-time when I get older.


We’re Bringing Student-Produced Games to Life!

Dig-It! Games is proud to announce the release of their newest app, Wheatley Days: a compilation of student projects by sixth, seventh and eighth graders. The free iOS app is the product of a partnership with the Wheatley Education Campus in Washington, DC. The app includes 18 levels of student-produced game prototypes and 3D artwork that allows users to view the creativity and innovation that the middle school students demonstrated during a recent visit to the Dig-It! Games studio.

wheatly app icon 2

In April 2015, 73 sixth, seventh and eighth grade students from DC Public Schools’ Wheatley Education Campus participated in field trips to the Bethesda-based game development studio. Students were tasked with designing a game level prototype based on a provided template. They started the day with brainstorming sessions where they collaborated on the design for a maze-game prototype. Dig-It! Games developers then built the prototype to the students’ specifications, working to bring these games to life exactly as the students envisioned them, with varying degrees of difficulty, unique obstacles, and storylines.

The students learned to manipulate the code used to build the prototypes and used 3D software to build and customize one of the in-game objects.

“There’s no question that this experience changed these kids’ perspectives on technology,” said Suzi Wilczynski, Founder and President of Dig-It! Games. “From the start of their visit, it was obvious that the kids were reevaluating the games and devices they use everyday.”

Wilczynski feels the most important take-away for students was in the empowerment of knowing that they made a real, playable game. The experience transformed their thinking from a vague idea of game development into a new perspective of what they are capable of, both inside and outside the classroom.

“Students who initially thought coding involved too much math finished the day considering a career in programming,” said Wilczynski. “Quiet students blossomed when put in charge of a gamified version of project management. Geometry and art came together and suddenly cones, cylinders, and vectors jumped off the worksheet page and became real things to be manipulated to form objects. It was remarkable to watch these kids as their perspective on STEM changed dramatically in a matter of hours.”

Wheatley Days combines the 18 individual student-imagined game prototypes with the 3D artwork the students created into a free iOS app. The prototypes are based on a maze mini-game in Dig-It! Games’ Roman Town™ app. Students were shown how a few simple code changes can turn an everyday maze game into an avoid-the-walls challenge or a fun platformer. They were able to choose the layout for their prototype and collaborated with their teammates to decide on the level of difficulty and storyline of the game.

“The students really enjoyed being able to make something tangible,” commented Wilczynski. “The most exciting part of the day was when they got to play the game they made. The pride they took in showing their game to their classmates was palatable.”

The field trips with Wheatley Education Campus represent one component of Dig-It! Games’ school outreach programs. The company is committed to working with and inspiring middle school students through field trips, school visits to tech-based clubs, science fair participation, studio open houses, interactive game launch events, and beta testing opportunities.

“Hands-on STEAM experiences like the Wheatley Education Campus field trip can motivate kids towards careers they had not previously considered; beyond that, it provides a group of students with skills that directly transfer to the real world, including collaboration, delegation and persistence,” said Wilczynski. “As we consider the upcoming academic year, we’re looking to take this experience and make it available for more students on both a local and national level.”


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