Get Excited for Roterra: A Puzzling Fairytale!
Our upcoming game Roterra has been getting a lot of attention recently since we released our new trailer; we’re so happy that everyone seems to be getting excited about the puzzling adventure. Here, we wanted to share just a few of the outlets that have picked up the story on our game. We encourage you to check them out!
You can see our mentioned new trailer below as well!
About the Game
Many outlets have given sneak previews into the mechanics, environment, and story of Roterra.
Goto.game covers everything about the game, giving a look at our full press release about Roterra. It covers the features, the release date, and everything else you could need to know!
TouchTapPlay comments on our spinning puzzles and the chance to experience Angelica’s story along with other characters.
Flickering Myth includes our CEO’s quote about the game: “After nearly a decade of building critical thinking puzzles, we’re excited to turn our extensive experience to entertainment-focused mobile games…”
Review Fix took the chance to ask our CEO a few questions about the development of Roterra and the inspirations behind its conception. You can see it in its entirety on their site, but one highlight:
Bottom line, why must someone play this game?
“It’s fun! The core mechanic itself is incredibly fun, and the puzzles are just the right level of challenge: Even when you get frustrated, you know there’s a solution right around the next corner!”
Keep Up With Roterra News
If you’re interested in playing Roterra in 2019, there’s an easy way to make sure you don’t miss anything! Head on over to the game’s page on our site and sign up for the mailing list. That way, you won’t miss a single update for the puzzling fairytale. We’re very excited for more news to come soon!
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Game-Based Learning in the Classroom: How to Use Our Excavate! Games
As the new school year begins, think about adding something new to the curriculum. Game-based learning can be intimidating if you’ve never used it before, but it can also be extremely effective. Our biggest game-based learning product, the Excavate! games, offer detailed of archaeological explorations into several different ancient cultures.
If you’re interested in our Excavate! series, but you aren’t sure how to go about incorporating them into your classroom, we understand! Read on for a summary of how the games work, how to teach them, and why you should use them.
Six Excavate! Games, Six Civilizations
Excavate! comes in six civilizations, all covered within world history curriculum, meaning that the series can be used throughout the year. Each game focuses in on 3-4 important spots for students to engage in virtual archaeology. Each of these locations reveals something new about the culture and practices of that civilization.
After choosing a location to start, students use a variety of archaeologist’s tools to uncover the artifacts from beneath the ground. They must be careful not to break artifacts by using the wrong tool; otherwise, they will need to start the dig again. When a stratum (or layer) is completely excavated, students examine their discovered artifacts. Through a series of questions, they determine what each artifact must have been used for and what the artifacts say about that society. With this done, students submit a fill-in-the-blanks report, summarizing their findings.
The process repeats for each stratum, uncovering artifacts deeper in the ground. When a location is finished, the students make a final report on the location as a whole and what they learned. From there, they move on to the next location.
Not only do these games allow students to have fun pretending to be archaeologists, they also reinforce learning through multiple methods. This ensures students understand the key points from each location. By the end of the game, students have gained a basic understanding of a culture as a whole.
All six civilizations- Rome, Egypt, Greece, the Byzantine Empire, MesoAmerica, and Mesopotamia– can be bought separately or together in a bundle. Excavate! MesoAmerica can also be played in Spanish.
Complete Lesson Plans
Each Excavate! game comes with complementary guides and lesson plans to use in conjunction with the game. Game-based learning offers the greatest benefit when paired with a knowledgeable and capable teacher and more traditional lessons.
The basic Excavate! guide walks you through how the game works while the game specific guide provides answers and explanations for the questions asked in the game. This makes sure that teachers are prepared to answer any question that students may have while they play through the game. Along with the guide, we also offer two accompanying resources.
The Inquiry Analysis and Artifact Based questions offer supplementary learning to the digital games. The products work with or without the digital game. Incorporate them, before, duing or after playing the game based on recommendations in the Teacher Guide and what works for you. With these lesson plans, you won’t have to come up with your own. At most, you’ll simply be adjusting what already exists.
Links to all of these can be found on each game’s download page.
For Rome and Egypt, the Excavate! Card Game is also available to help test student knowledge retention. Students find connections between people, places, and artifacts of the ancient civilization, using what they learned during playing the Excavate! digital game.
Not Just for Social Studies
While the obvious place for the Excavate! games would be in a social studies classroom, that’s not the only place that they’ve been used in schools. Teachers from gifted and special ed classrooms have also used our games and given us positive feedback.
Susan Honsinger (a teacher from Florida) used Excavate! in her gifted classroom to pair with their explorations of ancient cultures. The students engaged with the lessons and dived deep into exploring the artifacts.
“I see that the Excavate! games are embedded in student memory, and the facts and images they found there are being referred to in subsequent classes.”
Samantha McClusky (a special education teacher from Arkansas) used the Excavate! games with her class as well. She found that the interactive learning experience helped her students get engaged in the class and work together as a group.
“Learning through the game based format really connects learners of the 21st century to education, and helps them discover things that they may not have been interested in…”
Even if your curriculum doesn’t directly relate to learning about ancient cultures, Excavate! helps teach critical thinking and analysis skills that are useful in any class.
Back to School Special
If you’re considering using Excavate! in your classroom, there’s no better time to grab yourself a copy. Use the discount code BACKTOSCHOOL18 on our online store to receive 30% off any and all Excavate! products. If you’re looking to buy in bulk for a whole set of classes or a whole school, feel free to contact us at firstname.lastname@example.org so we can help set up bundle pricing that works for you.
The Excavate! games also are available to purchase on Apple, Android, and Amazon products in addition to working on the computer. Check out the official page for all options, and contact us for any information you need.
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First Day of School: Ideas & Activities
The first day of school can be scary…for both students and teachers! You meet new people, assess which classes might cause trouble or might be easy to manage, and get used to waking up early again. So, how can teachers make the first day of school clear and manageable for both themselves and their students?
For younger students, seating plans definitely help with learning names. Choose an order that works for name memorization at the beginning, then switch up the seats as problems arise or just as the year continues. Alphabetical by either first or last name can be a huge help when trying to remember. When calling attendance, make sure to look up and notice the student that answers after each name.
For older students, you may choose to have a seating plan as suggested for younger students, but it can be good to let them have a bit more freedom within the classroom. If you choose to forgo seating plans, consider letting the students make their own nametags for the first few weeks of school.
Spend some time letting the students decorate their nametag. As long as the name is legible, their decorations may also help you learn about each student’s personality. Letting them personalize it also gives them a sense of ownership over it. They can leave it in the classroom at the end of the period and pick it up when they return.
Whatever you teach, learning student names is essential. Student surveys have indicated that knowing an instructor knows them is very important. Additionally, studies have shown that knowing names increases community, accountability, and trust.
Get to Know Each Other
Break the ice! Not only can ice breakers help you learn names from the first day of school, it also lets members of your class get to know each other. Ice breakers can also help you recognize personality types among your students, allowing you to get a basic understanding of how to treat each of them to facilitate their learning.
For younger kids, it may help to get their nervous energy out through an ice breaker that involves physical activity. Here’s a list of ice breakers that involve some moving around on the part of the students.
For older students, particularly ones who have begun having many teachers, try to come up with something unique! They’ve probably spent all day playing classics like Two Truths and a Lie. Check out these two lists for some ideas that can serve as bouncing off points for discussion.
Lay Out the Rules
It seems like this would be the most boring part, but it’s also important. Students who know expectations from the beginning won’t violate them accidentally. Making sure there’s a clear place where rules are laid out can be helpful for those who need reminders.
For older classrooms, particularly in discussion-heavy classrooms, have your students express their expectations. How do they want a discussion to be run in the classroom? If a student feels comfortable within rules, they may share their opinion more often. Consider taking some time to discuss a code of conduct for the classroom that works for everyone. If they need a jumping off point, here’s a list of basic rules.
Game Based Learning
While Excavate! might not be the ideal way to start the school year (although, why not?), now is the best time to buy the series. Using the code BACKTOSCHOOL18, get 30% off on all the Excavate! games in our online store. These can be used on Chromebooks or other school issued laptops to teach critical thinking, analysis skills, and facts about six unique ancient civilizations. Dig into the series today!
Game Development Blog: What Inspired Roterra?
Welcome to the first of many Roterra-specific game development blogs coming up! Currently, we plan to release a series of blogs on the world, the characters, and the process of making the game itself. Tell us what you want to know about by sending us a message or finding us on social media.
Roterra did not spring from nowhere. When conceptualizing and refining ideas for our next game, our design team took inspiration from many sources. While Roterra has evolved into its own beast, we wanted to look back down the line to see where some of its now-core concepts sprung from.
Inspiration 1: MC Escher & Beautiful Puzzles
Our discussions around creating a game environment where the ground literally moved under a character’s feet brought immediate connections to M.C. Escher’s work. Among his many drawings, we especially looked to “House of Stairs.” Recent games have popularized this aesthetic in mobile gaming, applying his unique and mind-boggling landscapes to puzzle designs and more.
However, do “beautiful” puzzles, mean great user experiences? Some puzzles in games aren’t very difficult. In our game, we plan to allow the player to feel awe but also to be challenged. We want players to have to think about how to get their characters where they need to go. Soon you will know if we have found the right balance.
Inspiration 2: Orlando Furioso and Fractured Fairytales
Roterra’s story sprung from a confluence of art and literature. From the Odyssey to Shakespeare, folk tales from throughout history showcase the hero’s journey to control the chaos around him.
For Roterra, the most influential of these classic stories was “Orlando Furioso,” the epic poem from Ludovico Ariosto. In the story, stereotypes are turned on their heads as wizards and magical creatures share the scene with knights and princesses. The journey matters, not the destination. Angelica, in particular, draws inspiration from the protagonist of Furioso who takes fate into her own hands.
Roterra’s continual perspective shifts reflect Furioso as well. Themes are woven throughout Furioso that repeatedly force the reader to question what they believe to be true. A story told from one perspective turns out to be remarkably different when seen from another character’s point of view. The line between hero and villain is constantly in flux. Our designers internalized these forced shifts of perception as they created a world where orientation changes at the push of a switch, things are rarely as they seem, and the correct path is not the obvious one.
Inspiration 3: Our History with Game Development
Prior to beginning work on Roterra, Dig-It! Games was primarily an educational game developer. We still dedicate most of our time to working on educational games and tools and enjoy it immensely. However, our experience with these educational games have given us understanding of how player learn through games. In games like Excavate!, we want players to learn facts and make connections. In Roterra, we want players to learn mechanics and apply them to puzzles. This is the same basic process, with one being applied to getting better at school and one being applied to getting better at the game.
Through working so much with education, we know how to challenge players without frustrating them. Communicating mechanics is hugely important, and we’ve taken that in consideration in our level designs for Roterra.
Don’t forget to follow Roterra on Twitter and sign up for updates on the game page to keep up with all the development.
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Fractured Fairytales: Twisting Up Familiar Stories
We all love fairy tales. The sheer number of beloved Disney movies based off these ancient stories can attest to that. We love to see the heroic prince slaying dragons or the plucky princess pursuing true love. Sometimes though, we wonder what if. What if Cinderella had been more rebellious or Red Riding Hood more observant? Because of that curiousity, we make fractured fairytales.
What is a Fractured Fairytale?
At its most basic, it’s a rewritten fairytale. Simply put, a fractured fairytale takes an existing story and, literally, fractures it. Instead of following the plot to the letter, the rewritten story changes point of view, certain events, time period, or even the ending. Fracturing the fairytale provides new perspectives on the story through considering how else the story could have gone.
Examples of Fractured Fairytales
The video above comes from a segment of The Rocky and Bullwinkle Show (19959-1964) dedicated to fractured fairytales. On the show, everything from Rapunzel to Little “Fred” Riding Hood to every pun on Sleeping Beauty you can think of is covered. Despite its age, the charm and comedy remain timeless. Collections can still be found online or single episodes can be found on YouTube.
For more literary examples, The True Story of the Three Little Pigs transforms the Big Bad Wolf’s story into a true crime drama (for kids). However, all it takes is a quick web search to find a copious amount of other delightful examples.
Fractured fairy tales fit well into many language arts curriculums, particularly in elementary school. Read Write Think has several great ones, including this resource which walks groups through analyzing the common elements of a fairytale. Then, groups use that information to make their own fractured stories. Education World and Teachers Pay Teachers also offer a selection of different ideas for teaching these offbeat stories. These include both reading and writing exercises.
Roterra: A Fractured Fairytale Puzzle
Roterra eschews the traditional structure of the fairytale. Princess Angelica takes destiny into her own hands instead of waiting for a huntsman or fairy godmother to give her a hand. While it’s not a true fractured fairytale, since it doesn’t retell any particular story, it retains the ethos of giving more agency to the heroine. A better term might be “flipped” or “upside-down” fairytale. It gives Princess Angelica a role she might not usually fill in other fairytale stories.
You’ll be able to step into the role of Princess Angelica this year when Roterra releases. Until then, keep yourself up to date with the development by signing up to the newsletter on the game page or giving the teaser trailer a watch. We’re very excited to be giving you an awesome female protagonist in a fairytale setting. If you want to know more about the development of Roterra, keep an eye on the blog! We’ve got some inside looks into the world, characters, and development process coming up!
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Our Summer Gaming List 2018
Summer is a great time to get gaming. Libraries are always handing out summer reading lists, so we assume that you’re already covered when it comes to setting yourself and your family up with great books (but if you’re not, here are a few recommendations). But do you know what games to set yourself up with? Look no further than this list, where we give you a few recommendations for what to tackle when you’re trying to avoid the heat.
When picking games for younger players, it’s important to keep a few considerations in mind. Games must be appropriate for the age group in content and difficulty but they still have to be fun too. Check out our recommendations.
Grow Home is a short and sweet little adventure from Ubisoft. Play as B.U.D. (Botanical Utility Droid) as he attempts to grow a plant which will oxygenate its home planet. The open world offers many opportunities for exploration as B.U.D.’s actions and movements adapt to the environment. Controls can be a bit difficult, but that’s just a way for parents to play along. Overall, it tells a sweet story with an adorable art style and a fun sense of discovery.
Grow Home is available on Windows, Linux, and PlayStation 4.
Super Mario Odyssey
The Switch is the big new thing for good reason. While the amount of games remains small, the game available are stellar. Like Grow Home, Super Mario Odyssey offers a great sense of discovery. Take Mario and his friend Cappy on an adventure through the many lands the game has to offer. From urban to jungle, Mario explores all kinds of places in his journey. Controls, particularly the motion controls, can also be finicky, but they’re not bad.
Super Mario Odyssey is available on the Nintendo Switch.
As gamers get older, they want more complicated games to play. Fast-paced, thoughtful gameplay or narrative heft are both considerations when picking a gamer for bigger kids (or even for parents!) to play. Here’s a few suggestions.
Battle Royale is the big craze and Fortnite is the king among them. Like Overwatch, Fortnite offers player vs. player gameplay without an excess of gore. The game features a building mechanic where players can craft walls or ramps for themselves with material they collect in the environment. Just watch out for the online interactions to make sure your players are not harassing others or being harassed themselves. Best way to prevent this? Make sure they’re playing with known friends or keep the voice chat off.
Fortnite is available for Windows, Mac, iOS, PlayStation 4, and Xbox One.
Shadow of the Colossus
Shadow of the Colossus is one of the classics of video games, and it’s more accessible than ever with the remake that came to PlayStation 4 this year. Experience a great example of storytelling through games. An added bonus- if you’re not quite caught up to the current generation of systems, a remaster of the original version of the game can be played on the PlayStation 3. For gamers who enjoy narrative, Shadow of the Colossus is definitely a can’t-miss.
Shadow of the Colossus is available on PlayStation 2, 3, and 4.
Summer Gaming for the Whole Family
Gaming doesn’t have to be a solo activity. Make a night of it and bring the whole family together to play games. While local co-op can be hard to find, we’ve got you covered with these two awesome possibilities.
Test your family’s ability to cooperate with Overcooked where your group of chefs must work together to save the world from a ravenous beast. First, however, you must train in an increasingly complex set of kitchens. Deal with cooking on top of two trucks, on a sailing ship, and in the middle of a busy crosswalk. Overcooked supports up to four players in both cooperative and competitive modes.
Overcooked is available for Windows, Playstation 4, Xbox One, and Nintendo Switch.
Human Fall Flat
Human Fall Flat challenges you to take control of the most awkward, clumsy humanoid creature there is and solve physics-based puzzles with nothing but your genius and a bit of nonsense. While Human Fall Flat only supports two players locally, it’s easy to pass the controllers back and forth if your family expands beyond that. The game offers a lot of fun and a lot of laughs as you try desperately to clear challenges in the most awkward way possible.
Human Fall Flat is available on Windows, PlayStation 4, Xbox One, and Nintendo Switch.
Dig-It! Games’ Gaming Catalogue
Of course, we have our own catalog of games! While our focus has always been on education, we’ve been applying those experiences to puzzle games recently. For fans of match 3, there’s not a better fit than Silk Road! Head on down the famous trade route with Matthias, the friendly but sassy camel who serves as your companion. Also, coming this year is Roterra, our map traversal game where players take on the role of Angelica. Help guide Angelica home through the twisting, turning world of Roterra. Both of these games will challenge your mind in different ways.
If you’d like to beta test for Roterra or just stay up-to-date on the development, make sure to sign up for updates on the game page.
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Filament Games also has their own reading and gaming list for the summer with even more recommendations, once you get through these.
Game Review: Odyssey, Available on TeacherGaming Desk
Odyssey- A Science Puzzle Game
Recently, our fellow educational gaming company TeacherGaming provided us access to one of the many games they support through their Desk (more on that later). Odyssey, a science puzzle adventure game from the Young Socratics, teaches scientific reasoning in astronomy, physics, and more. However, lessons take the shape of puzzles as players embark on a journey through the “Wretched Islands” to rescue a girl and her family. By reading engaging journal entries and solving challenging puzzles, the player reconstructs, proves, and disproves the ideas and arguments of history’s most famous scientists and philosophers.
The game leads players across the several islands through a series of puzzles. As more advanced concepts are introduced, puzzles escalate in difficulty. Hints appear in journal entries left behind by the family in need of rescue. Puzzles range from demonstrating that the Earth is a sphere to proving a heliocentric model of the universe. However, the game balances demanding puzzles with the immediate satisfaction of being able to smash boxes, ride on ziplines, and knock down walls.
Fun, Motivational, and Educational
The game remains enjoyable throughout the 2-4 hour experience, despite a large amount of reading and high demand for careful thinking. Even though I played most of it in one long stretch, I never felt burnt out. For students who would likely play the game over a series of classes, it shouldn’t be a concern.
Reading the journals in Odyssey never got tedious simply because it felt like someone had actually written them. Thirteen-year-old Kai, a clumsy but precocious girl, with a deep interest in her father’s work and a desire to understand the world around her, held the game together. Even the most technical parts of the journal are imbued with a clear, charming voice. The player gets a purpose through these journals. They aren’t learning just because- they must learn all this in order to help Kai escape. That motivation provides a drive to get through the more difficult puzzles. I can imagine that Kai could provide a point of inspiration for young students, as well. Her enthusiasm for learning can be contagious.
Students want educational games because they’re fun and motivational, not just because they’re games. At the same time, teachers want educational games because they serve as good reinforcement. Odyssey sits among that good group of learning games that delivers an experience that teaches while it entertains.
The game is available with our without the TeacherGaming desk option. Educators looking to include this in their lesson planning will want to consider using lesson options from eight lesson plans available from the TeacherGaming Desk (more information below)
In 2011, two university students from Finland founded TeacherGaming. Initially, the project focused on working Minecraft into an educational game with clear direction for classroom use. Their MinecraftEdu project formed the basis for Microsoft’s Minecraft: Education Edition. Since then, they grew and expanded their range but, as they say on their website, their focus remains on enabling educators to use games for learning with their students, “no matter the skill level.”
This drive manifested the TeacherGaming Desk. The Desk can be accessed through subscription to a catalog of 30+ games or through the purchase of just one of these wide array of learning games. Also, it offers a way to keep track of student progress for teachers. With a team of educators at the helm, TeacherGaming helps easily connect its catalog to curriculum, with the help of lesson plans and analytics.
Teacher Scaffolding through the Desk
To really bring an educational game into the classroom, however, the teacher needs to know how to use it effectively. There needs to be some measure of scaffolding. TeacherGaming provides this with an interface that makes it easy to see how far students have progressed in the game. Additionally, each game comes with lesson plans written by their team of teachers. Lesson plans split the games up based on their content, and the teacher is provided with ways to integrate the game into their curriculum.
The lessons walk students through the required theory as well as actual gameplay. Additionally, they suggest topics to guide discussion at the end of each session. By providing this reinforcement, students gain more from their time playing the game. Additionally, teachers see just how much their students were able to gain from playing the game.
We look forward to seeing what TeacherGaming works on next (hint: it’s Cities: Skylines). Find out more about their games and mission on their website. If you’re all caught up on this blog, make sure to check out theirs! Plenty of awesome content is up there.
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Puzzles and Their Positive Effect on the Brain
Do you start each day with the newspaper’s crossword puzzle? Or do you prefer putting together jigsaw puzzles with your kids or with family members on vacation? Have you ever thought about why you enjoy challenging yourself in that way or how it might be helping you? Puzzles serve a very important purpose when it comes to brain health. Due to our love of problem-solving, it’s no wonder that puzzles have been around for so long.
History of Puzzles
Logic puzzles likely stretch back thousands and thousands of years through human history. Certainly, humans have always been figuring new things out- from how to make fire to how to shoot a rocket into space. However, the first jigsaw puzzles appeared in the 1760s as mapmakers cut up maps and pasted them on to wood. This history of puzzles takes you through the growth of the jigsaw puzzle industry.
Recently, puzzle games have grown popular, from escape rooms to video games. In a poll conducted September 2017, over 60% of frequent video game players stated that they regularly played puzzle video games. Strategy video games followed close behind with the next genre being adventure at below 50% of players. Escape rooms have also begun cropping up all over the United States. Compared to only 22 companies at the end of 2014, now enthusiasts can find nearly 2,000 according to Room Escape Artist. In fact, educators even use escape room-style lessons to help engage their students in a variety of material in different subjects.
Why do we love puzzles so much? Also, why are they so helpful in education for both kids and adults? Keep reading to discover the appeal of puzzles and how they can help our brains grow.
Challenge and Satisfaction
Humans have always been problem-solvers, so it would be fair to say that the desire to put together “puzzles” has always been inherent to humanity. In fact, engaging in puzzle solving may even be good for long-term cognitive health.
Studies show that completing crosswords could delay the onset of early dementia by two years. Additionally, taking part in various kinds of cognitive activities, including puzzles, can lessen the likelihood of developing Alzheimer’s. It seems to be the combination of activities that is key. By providing our brains new challenges, we are able to keep our brains healthy and functioning for longer periods of time.
Of course, it is nearly impossible for studies to narrow down the sole cause to puzzle solving, but it can’t be denied that it can’t hurt!
Puzzles can also help young children with physical, cognitive, and emotional skills. With a jigsaw puzzle, kids practice hand-eye coordination and motor skills. Also, puzzles help kids with memory, problem-solving, and shape recognition. Finally, emotional skills include patience and setting goals. All of these are vital skills for kids to practice early in life. Puzzles help a lot with that!
The Puzzling World of Roterra
Our upcoming game Roterra makes use of manipulable cubes and rejects the laws of gravity to craft a challenging experience for puzzle lovers. The versatility of the world and the puzzles it presents makes sure that players never grow bored. We only recently announced Roterra to the world, and we’re incredibly excited it.
With satisfyingly tough games in such high demand and showing such great benefits, we hope that our game finds a home among puzzle lovers. Stay tuned for updates coming soon on the iOS title right here or on our social media. We’ve been using our background in educational games to make a satisfying experience for all players. If you’d like to get behind-the-scenes access, make sure you sign up to be a possible beta tester on the main page at http://playroterra.com
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Game-Based Learning in the Classroom: What’s the Point?
Game-Based Learning in the Classroom
We think game-based learning pushes students to get more invested in learning. By utilizing games, teachers motivate students to try harder through competition and interactivity. However, the tools understandably intimidate many teachers new to using technology in the classroom. On this post, discover how game-based learning works in the classroom and how it benefits students. Also, find sources to discover more about the subject.
What is Game-Based Learning?
Game-based learning grows in popularity with each passing year. With an increasingly digital society, more and more teachers look for new ways to engage their technologically-minded students. Games provide a method for students to connect with their learning materials. Also, they offer a safe space for students to fail and learn from failure.
However, not all game-based learning experiences work for everyone. The definitions above help in understanding the basic concept, but an effective experience comes from a capable teacher. Rather than replacing teachers, educational games partner with good teachers to create an awesome lesson both fun and helpful. Games teach not only facts but skills. By virtue of being digital, games bring opportunities to have unique experiences that would be hard to replicate in physical form. Additionally, games provide a framework for assessing student performance in applying lessons. More diverse than straight tests, games gather impartial data on student performance that can be fed back to the teacher.
Bear in mind, different games work for different classes.
How Can I Use Game-Based Learning in the Classroom?
Flexible and varied, teachers use game-based learning in the classroom to achieve many goals. Games help teachers provide new material in an interesting way, conduct assessments, or motivate students to work harder. Clearly, the goal depends on the kind of class and the subject taught. By identifying the goal first, teachers tailor game choice towards these goals. That way, game-based learning offers the most benefit. Additionally, students enjoy it more when it feels purposeful in their education.
However, more importantly, games show success in meeting these educational goals.
What’s Good About Game-Based Learning?
Game-based learning meets a variety of needs from teachers. More than half of teachers agree that game-based learning motivates low-performing and special education students. They get more involved in lessons and become more interested in learning. Read a teacher’s thoughts on how our Excavate! games gets her special-ed classroom interested in learning here. The review also touches on how game-based learning personalizes education. Other reasons cited above for using game-based learning include promotion of collaboration, independent learning, and the ability to deliver content from a distance.
Many games fall under national standards like Common Core. For example, our Excavate! games follow C3 standards for world history education. However, not every game works for standardized curriculum, so make sure the game works for your class.
What Do Other Teachers Say?
Many teachers welcome the tools into their classroom and find their students love it. Good educational learning developers provide frameworks for teachers to work with. For our Excavate! games and ExoTrex games, we offer free teacher’s guides and lesson plans to help use the games with students. Always make sure that you feel comfortable with a game before giving it to students. Game-based learning in the classroom starts with a good teacher. No matter how good the game, it needs a teacher to guide students through learning.
How to Find Out More?
The statistics quoted in this blog come from Level Up Learning, a national survey about teaching with games in K-8. We highly recommend giving the whole report a read. Also, we offer this report on digital game-based learning in secondary education as another sources of information. Just a quick search on the web brings up tons of information and options for learning more about educational games.