Articles Tagged with: games

Puzzles and Their Positive Effect on the Brain

Do you start each day with the newspaper’s crossword puzzle? Or do you prefer putting together jigsaw puzzles with your kids or with family members on vacation? Have you ever thought about why you enjoy challenging yourself in that way or how it might be helping you? Puzzles serve a very important purpose when it comes to brain health. Due to our love of problem-solving, it’s no wonder that puzzles have been around for so long.

History of Puzzles

Puzzles and puzzle games

 

Logic puzzles likely stretch back thousands and thousands of years through human history. Certainly, humans have always been figuring new things out- from how to make fire to how to shoot a rocket into space. However, the first jigsaw puzzles appeared in the 1760s as mapmakers cut up maps and pasted them on to wood. This history of puzzles takes you through the growth of the jigsaw puzzle industry.

Recently, puzzle games have grown popular, from escape rooms to video games. In a poll conducted September 2017, over 60% of frequent video game players stated that they regularly played puzzle video games. Strategy video games followed close behind with the next genre being adventure at below 50% of players. Escape rooms have also begun cropping up all over the United States. Compared to only 22 companies at the end of 2014, now enthusiasts can find nearly 2,000 according to Room Escape Artist.  In fact, educators even use escape room-style lessons to help engage their students in a variety of material in different subjects.

Why do we love puzzles so much? Also, why are they so helpful in education for both kids and adults? Keep reading to discover the appeal of puzzles and how they can help our brains grow.

Challenge and Satisfaction

puzzles and puzzle games

 

Humans have always been problem-solvers, so it would be fair to say that the desire to put together “puzzles” has always been inherent to humanity. In fact, engaging in puzzle solving may even be good for long-term cognitive health.

Studies show that completing crosswords could delay the onset of early dementia by two years. Additionally, taking part in various kinds of cognitive activities, including puzzles, can lessen the likelihood of developing Alzheimer’s. It seems to be the combination of activities that is key. By providing our brains new challenges, we are able to keep our brains healthy and functioning for longer periods of time.

Of course, it is nearly impossible for studies to narrow down the sole cause to puzzle solving, but it can’t be denied that it can’t hurt!

Puzzles can also help young children with physical, cognitive, and emotional skills. With a jigsaw puzzle, kids practice hand-eye coordination and motor skills. Also, puzzles help kids with memory, problem-solving, and shape recognition. Finally, emotional skills include patience and setting goals. All of these are vital skills for kids to practice early in life. Puzzles help a lot with that!

The Puzzling World of Roterra

Roterra: A Puzzling Fairytale

 

Our upcoming game Roterra makes use of manipulable cubes and rejects the laws of gravity to craft a challenging experience for puzzle lovers. The versatility of the world and the puzzles it presents makes sure that players never grow bored. We only recently announced Roterra to the world, and we’re incredibly excited it.

With satisfyingly tough games in such high demand and showing such great benefits, we hope that our game finds a home among puzzle lovers. Stay tuned for updates coming soon on the iOS title right here or on our social media. We’ve been using our background in educational games to make a satisfying experience for all players. If you’d like to get behind-the-scenes access, make sure you sign up to be a possible beta tester on the main page at http://playroterra.com

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Game-Based Learning in the Classroom: What’s the Point?

Game-Based Learning in the Classroom

We think game-based learning pushes students to get more invested in learning. By utilizing games, teachers motivate students to try harder through competition and interactivity. However, the tools understandably intimidate many teachers new to using technology in the classroom. On this post, discover how game-based learning works in the classroom and how it benefits students. Also, find sources to discover more about the subject.

What is Game-Based Learning?

Game-Based Learning in the classroom- what is it?

Game-based learning grows in popularity with each passing year. With an increasingly digital society, more and more teachers look for new ways to engage their technologically-minded students. Games provide a method for students to connect with their learning materials. Also, they offer a safe space for students to fail and learn from failure.

However, not all game-based learning experiences work for everyone. The definitions above help in understanding the basic concept, but an effective experience comes from a capable teacher. Rather than replacing teachers, educational games partner with good teachers to create an awesome lesson both fun and helpful. Games teach not only facts but skills. By virtue of being digital, games bring opportunities to have unique experiences that would be hard to replicate in physical form. Additionally, games provide a framework for assessing student performance in applying lessons. More diverse than straight tests, games gather impartial data on student performance that can be fed back to the teacher.

Bear in mind, different games work for different classes.

How Can I Use Game-Based Learning in the Classroom?

Game-based learning in the classroom - how to use it?

Flexible and varied, teachers use game-based learning in the classroom to achieve many goals. Games help teachers provide new material in an interesting way, conduct assessments, or motivate students to work harder. Clearly, the goal depends on the kind of class and the subject taught. By identifying the goal first, teachers tailor game choice towards these goals. That way, game-based learning offers the most benefit. Additionally, students enjoy it more when it feels purposeful in their education.

However, more importantly, games show success in meeting these educational goals.

What’s Good About Game-Based Learning?

Game-based learning in the classroom - what's good about it?

Game-based learning meets a variety of needs from teachers. More than half of teachers agree that game-based learning motivates low-performing and special education students. They get more involved in lessons and become more interested in learning. Read a teacher’s thoughts on how our Excavate! games gets her special-ed classroom interested in learning here. The review also touches on how game-based learning personalizes education. Other reasons cited above for using game-based learning include promotion of collaboration, independent learning, and the ability to deliver content from a distance.

Many games fall under national standards like Common Core. For example, our Excavate! games follow C3 standards for world history education. However, not every game works for standardized curriculum, so make sure the game works for your class.

What Do Other Teachers Say?

Game-based learning in the classroom - what do others think?

Many teachers welcome the tools into their classroom and find their students love it. Good educational learning developers provide frameworks for teachers to work with. For our Excavate! games and ExoTrex games, we offer free teacher’s guides and lesson plans to help use the games with students. Always make sure that you feel comfortable with a game before giving it to students. Game-based learning in the classroom starts with a good teacher. No matter how good the game, it needs a teacher to guide students through learning.

How to Find Out More?

The statistics quoted in this blog come from Level Up Learning, a national survey about teaching with games in K-8. We highly recommend giving the whole report a read. Also, we offer this report on digital game-based learning in secondary education as another sources of information. Just a quick search on the web brings up tons of information and options for learning more about educational games.

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World History Explored Through Video Games

It makes sense that real world events have served as inspiration for many books, movies, and shows. After all, history is a story itself. Video games are no exception to using history as setting or plot, and they can be incredible ways to give detailed looks at ancient civilizations from Egypt to Mesoamerica. Check out this list of video games inspired by the history of the world!

Explore Ancient Egypt

Ancient world history is brought to life in Assassin's Creed Origins Discovery Tour Ubisoft

Assassin’s Creed Origins is the latest entry in the long-running Assassin’s Creed series from developer Ubisoft. However, it differs from previous installments thanks to the recent edition of the Discovery Tour. This mode allows the player to simply explore its Ancient Egyptian setting as either a character from the game or as a historical figure like Julius Caeser or Cleopatra.

The mode includes 75 guided tours that were crafted by Egyptologists and covers everything from the Great Pyramids to the daily lives of the citizens of Alexandria. Your character can even participate in the activities of the locals to truly understand how the people lived.

Discovery Tour launched on February 20, as a free update for owners of Assassin’s Creed Origins. You can purchase it as a standalone title for $20 as well.

Discover Mesoamerican Ruins

World history is fictionalized in Lost Ember from Mooneye Studios Mooneye Studios

While heavily fictionalized, Lost Ember is an upcoming game that will allow players to explore Mesoamerican ruins. The developer based the world on the history of the Inca and Maya civilizations. The player takes the form of a wolf who can inhabit other animals. This game emphasizes the diverse wildlife of Mesoamerica.

As players discover new ruins, they also learn more about this ancient civilization. While it will feature its own fictional civilization, the idea of archaeology giving insight into ancient life is very real. Comparing and contrasting the civilization of Machu Kila with the real Mayan and Incan civilizations could also be an interesting activity.

Lost Ember is yet to be released, but you can find out more about it on the Mooneye Studios website.

Understand Greek Myths

World history and myths are featured heavily in Age of Mythology Microsoft Studios

Greek mythology inspires many stories in books, movies, and games. Even Rome and Byzantium based their own myths on the Greek gods. Age of Mythology from Microsoft Studios is one such game which covers Greek myths as well as Egyptian and Norse myths.

Through its story, Age of Mythology lets players experience the fabled city of Atlantis, fight the Trojan War, and accompany Odysseus on his adventures. The gods and goddesses play an important role as well as different cities focus their worship on different gods, just as they did in ancient times. While the game is certainly not education-focused, it can get kids interested in the myths of Greece.

Age of Mythology is an older game, but it’s still available to buy through Steam. Find out more on its website.

Let Your Students Discover World History Through Educational Video Games

Excavate! Mesoamerica and the whole social studies series can help teach world history

These entertainment-focused video games aren’t the best for classroom learning. For that, look no further than our Excavate! series of games. Our six civilizations cover a wide variety of world history curriculum. Put your students in the shoes of archaeologists and let them enjoy C3-aligned gameplay.

In Excavate! Egyptstudents analyze artifacts from Giza, Alexandria, Karnak, and the Valley of Kings to understand the lives of ancient Egyptians. Excavate! Mesoamerica features sites from the Mayan, Incan, and Aztec civilizations and explores each unique culture. Meanwhile, Excavate! Greece compares and contrasts Athens and Sparta while also letting students learn religion at Delphi and sports at Olympia. Our other civilizations include Rome, Mesopotamia, and the Byzantine Empire.

Explore World History with Educational Video Games
Discover Excavate!

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Byzantine Empire Joins Excavate! Social Studies Game Series

A Byzantine Empire Game for the Social Studies Classroom

Our latest expansion to our long-running Excavate! social studies and archaeology game series arrives today! Play Excavate! Byzantine on the web, Android devices, or iOS devices for $3.99. If you want more than one civilization, contact us to request bundle pricing.

Byzantine brings out total number of games up to six. Previously, the Excavate! series included Rome, Egypt, Mesopotamia, MesoAmerica, and Greece. Like its predecessors, Excavate! Byzantine includes C3-aligned gameplay and companion teacher resources. For specifics, you can find out more on the main page for the game. 

Analyze Artifacts and Discover the Byzantine Empire

Byzantine game tasks students with archaeology and socials studies analysis

Dig-It! Games CEO Suzi Wilczynski, a former middle school teacher, designs the Excavate! games. Through engaging gameplay and challenging analysis, the series aims to take students on entertaining and educational archaeological adventures through time and around the world. By using archaeologists’ tools, players uncover real artifacts from ancient cultures.

First, the game gets players immediately in the dirt, evaluating the proper tool to use while learning about the scientific process of excavation. Through this, players learn concepts such as stratigraphy, context and the importance of proper recording. Next, analysis takes center stage as players learn about the significance of the artifacts they collect and gain a deeper understanding of ancient people through what they left behind. Each civilization includes 3D artifacts and detailed illustrations of ancient life to immerse the user in each unique culture.

“We are pleased to be adding this new world history civilizations to the popular series after recently updating our previous content to align to C3 standards to make a more effective teaching tool” says Wilczynski. “Through its expansive content and flexible applications, Excavate!™ provides a high-quality resource for educators across their full World History Curriculum.”

Explore and Experience Byzantine Life

Excavate! Byzantine game has students analyze artifacts using archaeology and social studies knowledge

Excavate! Byzantine takes students to the Hagia Sophia, the Imperial Palace, an oikos (or house), and a market to discover how the people of this civilization lived. While they analyze artifacts, students learn about the role of religion, family, military, and trade in the empire. In this way, students not only learn about life in the Byzantine Empire but also stretch their critical thinking skills.

Teachers, we also provide several helpful resources for creating lesson plans around Excavate! Byzantine. Look through the Teachers Guide, focus on Inquiry Analysis, and quiz your students with these Artifact Based Questions. Because we want to make the use of these games as easy as possible, we have similar resources for each of the games in the Excavate! series.

If you want more information, read the full press release here.

Play Excavate! Byzantine Today!
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Chinese New Year Arrives in Silk Road Match 3

Join your trusty camel Matthias on the Silk Road to celebrate the beginning of the Year of the Dog in Silk Road Match 3 during our Chinese New Year event! Enjoy the same addicting match 3 gameplay with the addition of new backgrounds, a new festive look for boosters, and a new style for Matthias.

A Chinese New Year Celebration
Chinese New Year Silk Road Match 3New, colorful app icon
Chinese New Year Silk Road Match 3

A hat for Matthias and a firecracker bomb booster

Chinese New Year Silk Road Match 3
Lanterns all over the map
Chinese New Year Silk Road Match 3
An event-exclusive splash screen

The special event features will launch in early February, before the Lunar New Year on February 16, and last through a date in March. Players can take that time to appreciate the many changes and additions that the event gives the original game. Keep a good eye on your app’s icon in the upcoming days. If you do, you’ll see it change when the Chinese New Year event goes live!

A Unique Match 3 Adventure

Now’s the best time to start your journey down the Silk Road. Grab your camel and travel the ancient trade route from Rome to China during the 1st century AC. As you trade coins and visit important cities, you will build your reputation as a master trader. As you travel the 6,000km Silk Road, you will experience the sunny Mediterranean, arid deserts, high mountains and the Asiatic Steppes.

Your trusty camel companion Matthias will guide you along the treacherous route through the Roman, Parthian, Kushan and Han Empires. Visit famous cities, interesting villages and trading posts full of exotic goods. Each empire has their own coins, so you must be certain to use the right ones. Otherwise, you’ll be chased out of town by the gate guards!

Match these ancient coins to unlock puzzles at each stop and build your reputation. Can you earn a high enough status to gain admittance to the next Empire? They won’t let in just anyone; only traders with excellent reputations are allowed to travel the whole route. However, with Matthias by your side, you will be able to realize your goal of becoming the most famous trader on the Silk Road!

Silk Road Match 3 Updates Coming Soon!

We are still bringing updates to Silk Road Match 3 with levels coming soon that will take players to the gates of the Han Empire. Collect brand new ingredients and challenge the guard that blocks your entrance into the last leg of the Silk Road.

Silk Road Match 3 Han Empire guard

Challenge the guard at the gates!

Silk Road Match 3 Han Empire ingredients

Try new ingredients like cinnamon and pomegranate

Silk Road Match 3 is available for Android and iOS devices and is also playable on Facebook. After the Chinese New Year concludes, players can still look forward to more special events coming this year! Make sure you also browse through our full game catalog.

Start Your Match 3 Journey Today!
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Uncovering Ancient Rome: Did You Know?

Ancient Rome has fascinated and intrigued people for centuries. It’s easy to understand why: tyrannical leaders, wars, gladiators, and the rise of a vast empire. Hollywood has helped to fuel this fascination with interpretations of stories and people from this time period. However, many times movies and TV shows stretch the truth a bit to make things even more interesting. Here are a few great facts you can bet on to be true:

An artifact featured in Excavate! RomeGladiator Recovery Shake

Gladiators might have had a special “recovery” drink. According to this article from NPR, the bones of gladiators were found to have a higher level of calcium. While the cause isn’t totally known, Pliny the Elder was quoted as writing, “Your hearth should be your medicine chest. Drink lye made from its ashes, and you will be cured. One can see how gladiators after a combat are helped by drinking this.” Many believe that the ashes of charred plants were mixed into a drink that helped to boost their calcium to build stronger bones.

An artifact used in Ancient RomeBaths Are for More than Bathing

The baths were for more than just bathing. Public bath houses were a large part of ancient Roman daily life. Romans would progress through a ritual of dipping in pools of differing temperatures. In place of soap, they (or their slaves) would rub oil on their bodies and scrape the dirt away with a tool called a strigil. Other than a way to get clean, the baths offered an opportunity for people to network with each other and relax. This article from LiveScience discusses some of the items found in the drains of Roman Baths. Jewelry, plates and cups, animal bones, and even scalpels have been recovered showing evidence of more than just bathing.

An example of a jug used in Ancient RomeSecond Floor with a View

Who doesn’t love a penthouse view? In modern apartment buildings, the higher the floor you live, the more expensive it becomes. The top floor is supposed to have the best view and the largest space. Take this idea and flip it around when it comes to Roman apartments. These buildings, called Insulae, were built quickly and cheaply to house the ever-growing population of Rome. Though most contained only five levels, some reached up to nine. The fear of collapse and fire was real since it happened often. The top floors were usually the most cramped and did not have running water!

An example of a birdcage from RomeFor the Birds

Wealthy Romans lived in individual houses called Domus. One interesting aspect of daily life of wealthy Romans was that they had pets! Dogs were very popular with Romans. The Greyhound and Maltese were two very popular breeds. Birds were also prized – many Romans domesticated nightingales, magpies, and ravens because they could be taught to speak.  However, many exotic species were imported such as peacocks and parrots and kept is beautifully decorated cages.

 

These facts can all be discovered in Dig-iT! Games’ new Excavate! Rome game, along with many more that reveal the complexities of Roman society. Players take on the role of archaeologist and choose which location to dig in (the Colosseum, Baths, Domus, or Insula). At each site, they will uncover and analyze precious artifacts that tell the interesting and intriguing story of ancient Rome. In addition, we have our Excavate! Card Game for ancient Rome that allows students to put their knowledge of ancient Rome to the test. What facts do your students love to learn about the Romans?

A promotional image for Excavate! Rome

 

 

 


2017 | A Year of Digital Learning

The 2017 Year in Review – Education Highlights

At this time of year, we reflect on the major events that have influenced our New Earth Planetlives and industry. Our news outlets will share their highlights of 2017 from weather to politics but there were also lesser known discoveries and events that should be remembered. NASA reported that there was a new planet that could support life and then there was the exciting finding of a new chamber inside the pyramids of Giza for example. There were also significant developments in the intersecting worlds of technology and education.

E-Learning Recap 2017

  • The hottest development was the expansion of Augmented Reality (AR) and Virtual Reality (VR) apps for the education marketplace. Students were transported to other worlds or dropped into the human body to explore its complex systems. There was also an increase in capacity for students to create in the AR and VR spaces with sites like Co.Spaces. Check out these 20 VR apps that had a big impact in 2017.

Virtual Reality in Education Games

  • Chromebook is now King and Queen! Cheap hardware with a suite of online, collaborative digital tools attracted schools to adopt Google as the #1 supplier of educational technology in 2017. This was not without critics who point to the fact that students are being shepherded into becoming lifelong Google customers as they transfer their school accounts to private ones upon graduation. Read More: “How Google Took Over the Classroom.”

Educational Games and chromebooks

  • Siri, Alexa and “Ok Google” have become common ways of interacting with technology and much of the Artificial Intelligence (AI) that makes these on-command applications work also has the potential to improve teaching and learning. Follow this link to read about 5 examples of how AI is being used in grading and tutoring applications to free up valuable time for teachers and improve the speed of services for students. We are incorporating AI into our new educational applications platform.

blockchain education technology

  • Blockchain (n0t to be confused with Bitcoins) made waves in 2017 with its use in the financial sector but it has great potential with credentialing and securing student records in academia. If you are not familiar with blockchain software, check out this great blog and video that IBM has created to explain it. While blockchain has not made its way into the K-12 classroom (yet), universities and online learning platforms are piloting its use and it has the potential to help bring digital badging and online diplomas to a universally recognized position in academia. Familiarize yourself with it now because it may have an impact on education very soon!

 

  • Dig-It Games made waves by building a revolutionary platform for data reporting from digital learning games. The platform is called Game-Based Learning Experience API or GBLxAPI for short. This National Science Foundation (NSF) funded project aims to build a reporting language for all video games to use to report student data as well as create a protocol for collecting and reading the data. It aims to streamline all data from various online-learning games and platforms so that schools and teachers can analyze data in a single dashboard owned by the school district (not the edtech companies). We made great progress this year and partnered with other game companies to implement it in 2018. Stay tuned!

Game-Based Learning

In 2017, many students had a lot of energy around getting a Nintendo switch and their parents expended a lot of energy expressing disappointment that Nintendo stopped selling the classic NES system. There was also major gaming news in the classroom. Kahoot released a great year-end review of the trends that they witnessed with their customers such as a surge of search requests for Math content, an increase in adoption of Google Chromebooks and a rise in the use of BYOD (bring your own devices) in many classes. Increases in BYOD is exciting news because it opens new venues of interactivity such as incorporating social media and virtual reality into the classroom. But an important aspect of bringing more hardware into the classroom is finding high quality games to play!

World History Game Excavate EgyptWe are proud to announce that Dig-iT! Games released 5 games in 2017 which will prove to be a valuable experience and resource for all World History classes. The Excavate! video game series extends our innovation approach to incorporating the STEM field of Archaeology into Social Studies and History courses by challenging students to dig up ancient artifacts and then analyze them for key concepts about ancient civilizations. We released Excavate! Mesopotamia, Excavate! Egypt, Excavate! Greece, Excavate! Rome, and Excavate! Mesoamerica. Each game is accompanied by high quality supporting curricular materials help facilitate each game’s use in the classroom. We also released ExoTrex 2 challenging students to search for a new planet like the one NASA found this year.

Exotrex 2 Science Education Game

Game-based learning and Gamification are both listed as trends in education for 2017 and beyond.  We are proud to be a part of this exciting development by offering a high quality and engaging game series. Contact us today to review any of our newest games!

Have a great 2018!


Summer Gaming List

Could you save the world this summer?  Discover a new civilization? Or even explore the universe first hand?

We know you can!

Summer is here and it is time to keep the learning going! Summer reading lists are being circulated now with carefully chosen books to support reading gains over the concluding school year and a stepping stone for opening discussions at the beginning of school in the fall.  There can be a significant amount of down time in the summer for children which is the main reason why summer reading lists have become a part of our summers today.  We encourage students to read all summer long but also, don’t neglect to curate your own summer gaming list too!

Picture this: A child seated by himself reading a book under a tree’s shade on a hot summer day.  A hundred feet away, under the shade of another tree, is another child seated by herself playing a video game on a tablet.  In Everything Bad is Good for You, Steven Johnson argues that there is an inherent bias in promoting the reader’s activity as enrichment while deriding the gamer’s activity as wasting time.

They are both seated by themselves engrossed in other worlds.  But one is more acceptable than the other.  Johnson argues that we need to be open to changing the bias against video games.

A good reader will be actively reading by predicting what comes next, recognizing foreshadowing, but they will always be responding to a fixed narrative.  Whereas the video game player is making decisions that impact the outcome of the game, accomplishing short term and long term goals, and depending on the game, may very well be interacting with other players in creating and reimagining the world in which they inhabit.  Johnson argues that this may potentially be more intellectually rigorous…but it all depends on the content and the structure of the game.

This summer, read through that reading list, enjoy those summer evenings of staying up late and reading by flashlight and exploring new worlds.  We also encourage you to grab a video game that is educational and enriching and one that will engage your mind on multiple levels.  Who knows you very well may discover a new home for humanity, discover a new civilization or explore planets you never knew existed!

We here at Dig-It Games are proud of our library of educational games that we encourage you to add some or our games to your summer gaming list! Looking for more games?  Check out the library of games hosted by Games for Change.

Finally, if you are looking for another book to add to your reading this summer, why not pick up Everything Bad Is Good for You: How Today’s Popular Culture Is Actually Making Us SmarterWe bet it will start some interesting conversations as well!


The Women of Dig-It! Games

March is Women’s History Month – it gives everyone a chance to step back and take a look at how far women’s rights have come and how far we have to go. This is a reason to celebrate the accomplishments of women who have persevered and aspired to do great things. According to the Bureau of Labor Statistics, women only make up 25% of all computing jobs. We want to inspire more women in tech so we are featuring the Women of Dig-It! Games in our blogs this month!

Elisa:

I started at Dig-It! Games in November 2016 so I’m still new. I have spent the last eight years teaching high school Spanish and decided to switch fields when I moved to Washington, DC. The switch to technology wasn’t incredibly difficult for me as I grew up around computers and was a Technology Integrator at my last school. My parents were both in the technology field and so my sisters and I never saw it as a strange world. I was lucky enough to grow up in an environment that encouraged me to do whatever I needed to reach my goals. As a teacher, I loved speaking with teenage girls about their futures and encouraging them no matter what the role.

Here at Dig-It!, my main focus of work is the educational content of many of the games, but I’m currently working on the Excavate! series. I also am involved in outreach and I love being able to still work with teachers and students. We recently hosted GRRL Tech – an after-school club for middle school girls interested in technology.

 

Ashley:

For as long as I can remember, being an artist has been the only thing I’ve wanted to do. I’ve never really changed career paths or aims—
being an artist has always been part of me, which is interesting since no one else in my family was ever interested in such a thing. Painting has always provided an escape, which is the big hook that always kept me coming back. I could create places, creatures and characters that people normally could only dream of, and video games similarly stimulated my imagination. I grew up on The Legend of Zelda series which introduced me to the fantasy genre (Lord of the Rings, World of Warcraft, and others), and I liked it so much that it has guided my art in that direction my whole life. Painting for me is all about creating interesting worlds, which would make working on video games a perfect fit, and so I committed to finding any possible way to do it full time.

Here at Dig-It!, I get to do it as my job! I have worked on almost all of the games, but the image to the right is from our newest Excavate! game.

If there’s something you want to spend your life doing, work at it until you think you can’t any longer, and then work some more. Commit to this, and the world is yours.

 

Sara:

Growing up I was always pushed towards the math and sciences because I naturally good at them, but my heart always called to more creative pursuits. My mother gave me the wise advice that “If you do what you love for work, it’ll become your work and not what you love.” With that in mind I applied to engineering programs across the east coast, before coming across a school that featured a Game Design and Development major. Although heavily computer science based, the major also taught design, animation, 3D modeling, audio, and narration to name a few. I knew instantly that it was a perfect match: a field both technical and creative.

College was some of the best years of my life! Starting my freshman year, my major was 11% female: 22 girls to 220 boys. I would never have more than 4 girls in a core class, and my major’s labs were often entirely male. It might seem intimidating, but it really wasn’t. Guys are just guys and I balanced them out by joining a sorority.
Since graduating from college, I’ve been working at Dig-It! Games creating science and history video games. Due to the small size of the company, I’ve been able to be involved in nearly every process: Development, Design, Research, Script Writing, QA, and Production. I recently wrote the scrip I would definitely encourage young women to pursue a career in the technology field. Obviously computer science is incredibly technical and difficult, but so is becoming a doctor or a lawyer; so is everything worth doing!

 

 

Stay tuned next week for more about the awesome women of Dig-It! Games!

 

 


Teacher Gift That Keeps On Giving

Time just escapes us when we are having fun making educational games for students around the world.  Where did the year 2016 go?  As we near the end of the year the month of December is one of giving and sharing.  We have shared a lot with the education community and wanted to find a way to continue some of that sharing during the giving season.

Are you giving a gift to your child’s teacher this year?  What if you could give a gift to your child’s whole classroom and to a classroom of underserved students for the same price?  With our Get One Give One Program you can give two classroom’s worth of games for less than $25.  For a limited time, purchase 25 copies of Excavate!™, Excavate!™ Egypt, Loot Pursuit™ Maya, or Loot Pursuit™ Early America for a 67% discount off the individual price. You send the games to the teacher of your choice and we will donate a classroom’s worth of games to a teacher at an underserved school.  Just add the game of your choice to your cart, apply the discount code TEACHER2016 and send the license keys you receive to your teacher.  It’s the gift that truly keeps on giving and with your help we can eradicate summer learning loss.  Offer expires 12/31/2016.  For more information on our campaign to fight summer learning loss, visit our GOGO Learn page.

 

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