That’s a Wrap! Summer Advice for Teachers
As a former teacher, I know very well the excitement that June brings for most educators out there. Some of you are already done (Congratulations!) and some are so close you can taste it (hang in there)! I still have that sense of anticipation even though this will be my first non-teacher summer ever! While I hope most of you can sit back and relax a bit, I also know that a lot of you will be working at some point this summer. The summer was a great time for me to reflect on the past year as a whole and start formulating my approach for the fall on my own time. I am no expert by any means, but I wanted to offer some of my advice for getting the most out of your summer planning:
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If you kept a journal throughout the year, go back and read it. If not, think through your year. Make a list of your greatest lessons and also the ones that completely failed (we all have those). Analyze these to see what you can keep, get rid of, or change. I always had student feedback that I referenced while doing this too.
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Keep up with your peers on Twitter. It’s the best free PD you can find! Use the hashtag for your content area and find chats that interest you – full schedule can be found here. It worked wonders for me for the past 5 years to just keep up with trends in schools and what teachers from all over the world were doing.
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Do you use Kahoot, ClassDojo, or Dig-iT! Games? Check out my blog post about connecting with EdTech companies. They (we) want to hear from you! Do you have questions or concerns about something? Do you have a feature you’d like to see added? Don’t be afraid to reach out.
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Learn something new! This is the perfect time to learn about technology tools, game based learning, or anything that will make your life easier in the fall. Check out these programs from the Institute of Play. Then put your new knowledge into practice by using one of our games! You can see them all here.
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Lastly, relax and enjoy yourself as much as possible. If you have kids or extra summer jobs, try to carve out some time for yourself to recharge. It’s just as important!
We are just as excited about summer here at the studio. We have our education team heading to ISTE in San Antonio. If you’ll be there, reach out and meet up! You can find the blog post here to explain more. We are also working on curriculum and lesson plans to make implementing our games in the classroom much easier!
On Fridays our incredibly talented artists show off their skills live on Twitch and will answer any questions you may have about how they create characters and objects for our games. Don’t forget to follow us on Twitter and Facebook and sign up for our newsletter! You’ll get first access to our new games and the news coming out of the studio. We’d love to hear from you! Enjoy your summer!


By Chris Magnuson (@cromagnuson)
“Are You Up to the 5th Grade Challenge?”
Dig-It! Games teamed up with
heir eyes light up when they see their own artwork and ideas present in the game-play!
Mesopotamia means “the land between rivers” and this interactive game takes players through five different sites in Mesopotamia: Ur, Nineveh, Persepolis, Babylon, and Nimrud. Students discover the important historical figures, technological advances, and the important buildings from each of the locations. All information is found in the student’s journal which can be accessed at any point in the game.
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Students analyze each artifact by answering a series of multiple choice questions about the material, location, and function. If they are successful in completing all of the artifacts, the next location will unlock. Students are able to access all of the information about the artifacts by returning to their journal and reading about them. Example of artifacts included in the game are: The Royal Game of Ur, Stele of Hammurabi, the Tablets of the Epic of Gilgamesh, and a statue of Penelope from Persepolis.

much upkeep as a car does today; diseases were far more deadly in the past than they are now due to a lack of effective medication, etc. Learning was seamlessly blended with gameplay. Certainly, students learned about the dates the Oregon Trail was used, its geography and its significance, but they also had a first-hand look into the very real hardships of the people who used it. That emotional connection to historic events is extremely powerful, as evidenced by the number of people who remember what they learned from a short game they played as children decades ago.
Our educational system is, unfortunately, not designed for individualized teaching. The cycle of lectures, mass-produced textbooks and standardized tests emphasizes consistency and conformity. Digital gaming can change that.

Today signals the beginning of a long-awaited break for many teachers. I am less than a year removed from the classroom and I can still feel the excitement of having a few days off and coming back for what will be the home-stretch of the school year. I know that some of you will not touch anything related to teaching during this break and I know that some of you will be doing lesson plans at some point.
Everything I know about entrepreneurship I learned from my mother. Ok, that may be a slight exaggeration, but the fact is, most of what I needed to know to found an educational gaming company I really did learn from my mother, without either of us truly intending it.
I founded
The first thing you should know is I started learning to code in C# when I was 44 years old. I learned some BASIC coding in high school, but our class spent weeks making a program that printed out a receipt like a cash register. I thought the whole process was stupid and boring. I knew that the Atari games I loved were created by programming, but programming is just memorization of a language written down by someone else. My 17-year-old self wanted to solve important, complicated problems. Real, important problems that required creative thinking were problems like: What causes cancer? What makes us feel stressed out? How does stress affect our immune system? Could we optimize our immune system to fight cancer better? So I threw myself into biochemistry. I loved it. I worked every single day for 3 years, and then for the next 7 years I decided to always take at least ½ a day off every weekend.
So! Age 44. Starting a career as indie game developer, I learned repeatedly that game development is difficult and time consuming. I also learned (again) how difficult and time consuming writing grants can be. I started working at Dig-It Games in November 2016. Here at DIG we share similar goals: Make games that teach important concepts that people really enjoy playing. I enjoy it here very much. I am developing an RPG about dinosaurs and helping design playtesting sessions and analyze data about learning in our 
After five years teaching, I sought out a new adventure and added working at Dig-It! Games to my resume, which allowed me to create educational games and help other teachers learn how to incorporate and use games in their classroom. By working at Dig-It! Games, I have had the honor of working with teachers on how to use games in their classroom and have presented at ETIS in Baltimore, Montpelier, and the National Conference for Social Studies. Most recently, I have been accepted to present at ISTE in June on Game-Based Learning. By play-testing
I started at Dig-It! Games in November 2016 so I’m still new. I have spent the last eight years teaching high school Spanish and decided to switch fields when I moved to Washington, DC. The switch to technology wasn’t incredibly difficult for me as I grew up around computers and was a Technology Integrator at my last school. My parents were both in the technology field and so my sisters and I never saw it as a strange world. I was lucky enough to grow up in an environment that encouraged me to do whatever I needed to reach my goals. As a teacher, I loved speaking with teenage girls about their futures and encouraging them no matter what the role.
For as long as I can remember, being an artist has been the only thing I’ve wanted to do. I’ve never really changed career paths or aims—
Growing up I was always pushed towards the math and sciences because I naturally good at them, but my heart always called to more creative pursuits. My mother gave me the wise advice that “If you do what you love for work, it’ll become your work and not what you love.” With that in mind I applied to engineering programs across the east coast, before coming across a school that featured a Game Design and Development major. Although heavily computer science based, the major also taught design, animation, 3D modeling, audio, and narration to name a few. I knew instantly that it was a perfect match: a field both technical and creative.
It’s the bright spot at the end of a long, gray winter for millions of Americans – Spring Break. If you are looking for sunshine and clear, blue water then look no further than the Caribbean coast of Mexico. Cancun, Riviera Maya, and Tulum all are very popular locations for an amazing getaway. What most people don’t know is that this area is also incredibly rich in history and culture and offers a chance to explore an ancient civilization. Get a head start on that exploration by playing our games featuring ancient Maya!