Articles Tagged with: Workshop

Local Archaeology: Discoveries, Education, and More!

Archaeologists discover new findings every day across the world. Here, we take a moment to highlight discoveries and opportunities for those interested in archaeology around the DC Metro area. Based in Bethesda, MD, we at Dig-It! Games always try to keep up with what’s happening in archaeology around us. Bigger finds often overshadow local archaeology. However, archaeologists find tons of interesting things around Maryland, Virginia, and DC.

Alexandria’s Big New Discovery

Local archaeology in Alexandria led to the discovery of two ships on the waterfront

On the historic waterfront of Alexandria, archaeologists discovered the remains of two ships from the late 1700s or early 1800s. Just two blocks away, archaeologists found a similar ship at the Hotel Indigo site in late 2015. At the beginning of March, the City of Alexandria won a grant to preserve that ship from the Virginia Association of Museums. For these two new ships, examination and analysis still needs to take place. It has yet to be announced if these ships will be preserved.

Archaeologist discovered the ships on a site where developers JBG Smith and EYA are turning a former warehouse into townhouses and condos. The law of Maryland requires that developers have archaeologists on site whenever ground is disturbed.

“It wasn’t an unexpected discovery, especially since what we knew from the Hotel Indigo site,” Eleanor Breen, the city’s acting archaeologist, said. “I think there’s a high possibility of additional archaeological treasures to be found.”

We look forward to hearing about what those archaeological treasures might be! If you want, read the full story on the Washington Post for all the details about the excavation.

Local Archaeology Programs for Kids & Students

Get your kids into local archaeology with great programs

Do you know an aspiring archaeologist or just a kid who loves to dig? Around the DC area, you can find many opportunities for young excavators to learn the tools of the trade- literally! Check out these programs first to see if there’s a good fit for your student, child, or the whole family!

Archaeology in the Community, a Washington, DC, organization, aims to promote the study and understanding of archaeological heritage. In pursuit of this goal, they host public events, enrichment programs, and professional development. Additionally they offer a ton of regular youth activities as well as camps.

Also, the National Park Service offers regional archaeology programs in and around DC. They offer cool archaeology programs for youth, teachers, professionals, and others in a variety of locations around the metro area.

Finally, of course, check out the Alexandria Archaeology Museum and learn more about the newly discovered ships.

Game-Based Archaeology

Get your students into archaeology with Excavate!

While we don’t have an Excavate! DC, our series of social studies archaeology games serve as a great way to get students interested in world history and the process behind excavation. Through C-3 aligned gameplay, Excavate! fits into both the classroom and homeschooling curriculum.

Choose from a variety of civilizations with six currently available: MesoAmerica, Mesopotamia, Greece, Rome, Egypt, and the Byzantine Empire. Additionally, bundles of civilizations release on the Apple App Store tomorrow for greater convenience. However, the games can also be purchased from Google Play, Amazon Appstore, and on our website.

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“The Vikings Aren’t Coming:” A Recap from a Summer School Game Design Workshop

By Kenny Reddington , Guest Blogger and Teacher at Robert Frost Middle School 

Last summer, a mutual friend, Dr. Alana Murray, offered to introduce me to some guy named Chris Magnuson who worked with an educational video game company called “Dig-It! Games.”  I cannot lie; with a name like “Magnuson,” I pictured him being a Viking—and who could pass up the chance to meet a real-life Viking who designs educational video games?

 

Chris offered to come to Robert Frost Middle School’s extended year program (EYP) and let our students test pilot a few new games that Dig-It! Games was working on at the time, and this seemed like a great way to get my kids to stop playing Pokemon Go (remember that?) for a few minutes and possibly even learn something in the process.  We agreed to two meetings where the students would beta test the games and provide feedback on their experience.  Dig-It! Games would then consider the feedback they received and refine their games based on the students’ input.

 

I got to meet Chris (who is, of course, not a Viking) and his colleagues, and I got to see firsthand how much my students enjoyed piloting the games, providing feedback, and retesting the games after Dig-It! Games made updates from their input.  We had the beginnings of something here.

 

Flash forward.  This year, my school decided to re-structure our summer literacy class and partner with Dig-It! Games to provide a curriculum that was fun, interactive, and educational.  In addition to purchasing and playing their learning games, we wanted the three-week class to center around peer-to-peer discourse and critical thinking skills.  Our goal was for students to generate game ideas (original or existing), design paper prototypes, and create narratives to serve as their games’ storylines.  Once done, the students would present their finished products to an audience.

 

In addition to working with Chris, Dig-It! Games’ Jessica Mlyniec and Elisa Bartolomeo-Damon designed and implemented instructional sessions for our students, one to be delivered each week of the course.  The first session revolved around piloting and evaluating video games, the second focused on creating narrative driven, goals-based video games, and the third session focused on student presentations and eventually became “Frost Game Con 2017”-an event for summer students to showcase their work to our administration, students, and Dig-It! Games.

 

The kids really enjoyed the program, and the framework allowed them opportunities to be creative, solve complex problems, and design a product that they were proud to display.  The students’ games at Frost Game Con 2017 varied from adventure games to maze-themed games to strategy-based games focused on world domination.  Not only was it a great experience to see the kids’ faces as they showcased their games and served as experts, it was a blast seeing the faces of our convention goers as they learned the rules and played the games.  Everyone had a terrific time and the kids learned a lot in the process.  We even had one group of students who went beyond paper prototypes and created their game so it was computer ready.

 

Working with Chris, Jes, and Elisa has been a great experience for the RFMS extended year program.  We created a high interest, interactive program that allows us to move towards our school improvement plan goals.  And the best part?  The kids had fun.  And the other best part?  We still have room to enhance the program even more!  (Based on our students’ feedback, of course.)  I am already looking forward to collaborating with Dig-It! Games again in the future to refine the summer EYP literacy program.

 

Now, if only I could get Chris to create a Viking game.

 


We’re Video Game Wizards

5 Reasons We Love the BMI Video Game Exhibit

Last week, the Dig-It! Games team took a field trip to the Baltimore Museum of Industry (BMI), which is showcasing an interactive exhibit that lets visitors create their own video game. Open through 2019, Video Game Wizards–Transforming Science and Art into Games features six stations, each pertaining to a particular skillset (i.e. coding and art) and giving guests the chance to customize a game using those various skills. In other words, visitors experience the collaborative process of video game development at every point in the exhibition. At the end, they are able to play their own game and share it on the exhibition’s website with family and friends; and play any of the games developed at the BMI.

But the team wasn’t visiting just to create our own games—Dig-It! Games had the opportunity to join legendary software developer Sid Meier (Civilization, Railroad Tycoon, Pirates) and other video game professionals for a discussion about the local game development industry.

Image 1 At Exhibit

Here are our five takeaways from the experience:

  1. Video games in all forms, even for game-based learning, are creating a booming industry with major growth expected in the coming years.

Sometimes our industry feels like it waxes and wanes. Some folks push for game-based learning in the classroom. Others aren’t sure it is worth the effort. From the discussion, it became clear that video games are here to stay—and that the business we are in will continue to grow.

  1. There is a host of very smart, talented, creative people in this industry.

It goes without saying that we believe the Dig-It! Games team has an incredible amount of talent. At this event, however, it was clear that almost everyone in the video game development industry is passionate about their jobs. They’re not phoning it in—they believe in what they are creating. It’s wonderful to see.

  1. Dig-It Games has been and continues to be doing the right thing for students, teachers and game players.

We always believe we’re doing the right thing—but in listening to what others are doing within their companies, we have reaffirmed our work. The creative process and the development process is consistent with the industry. The BMI discussion laid it out step by step, a presentation we could have given word for word. We know that how we produce games is truly effective.

  1. Students value the collaboration and skills that go into developing a video game.

Last year, we had the opportunity to welcome middle school students to the Dig-It! Games studio for our first field trip experience. They had the opportunity to gets hands-on with game design and collaborate to create a final product, a game of their very own. If that sounds familiar, it’s because the exhibit we visited accomplished the same goal through an interactive computer experience. The skills we teach during our field trips and the skills the exhibit teaches are equal. We share the same mission—to show kids how we develop games and interest them in a possible STEAM career—whether that’s programming, art, or even creative writing.

  1. Baltimore is a hub for the technology sector—and it’s continuing to grow.

When you hear technology or video games, you think about a few different places. New York City, maybe. Silicon Valley. A kid fiddling with his or her computer in the basement. You don’t necessarily think of Baltimore, but you should. This summer, EdWeek reported that Baltimore was seeking to become an edtech hub—and the city is proving its worth. Young people with great talent are coming to the area, looking to get involved in something they are passionate about.

Image 2

One of the biggest takeaways is that everyone in the industry is playing a guessing game. Sid Meier was discussing the development of Civilization, and he said that at the time, his team was just throwing ideas up against the wall and seeing what stuck. We find ourselves doing the same thing in our meetings occasionally. We ask ourselves, “Will kids think this is fun?” We’re brainstorming new game ideas, trying them out, and seeing what works for kids.

Behind it all is our educational mission, led by founder Suzi Wilczynski. Our goal is not just for a game to be fun, but also for it to be a learning experience—one where kids might not even realize how much they’ve learned in the moment.