Monthly Archives: January 2015

Step by Step: Building the City of Pompeii

Pompeii Lego

It took professional Lego artist extraordinaire Ryan McNaught 470 hours—that’s less than three weeks—to build his rendition of the ancient Roman city of Pompeii. It took developers and artists at Dig-It! Games eight months to build the ruins of Pompeii for one of our newest interactive games, Loot Pursuit: Pompeii™. Pompeii will also be the jumping off point for Team Q’s newest adventure in Roman Town™ (coming soon to an iPad near you!).

McNaught mixed historical and modern elements in his representation of Pompeii. The model depicts Pompeii as it would have been found right before its destruction by Mount Vesuvius in 79 AD, how it looked when the city was rediscovered in the 1700s, and finally, how it looks today.

Pompeii with Artist

The process of building a city with 190,000 individual Lego blocks and building its ruins using 3D art development software are similar, but game production involves not only the building of the art within the game, but also programming, coding, and other elements.

A lot of work goes into making a game. From initial design to the game’s release, the team at Dig-It! Games™ hunkers down and gets busy. There’s the game’s conception and its design, the research, the programming, art, sound and—very important—testing.

Artists at Dig-It! Games™ researched the city, much like McNaught must have done, through archaeology books and the internet. One of the coolest tools used is Google Earth. Google Earth allows visitors to pinpoint anywhere on Earth by viewing satellite imagery, maps, terrain, and 3D buildings. In fact, when looking at a street view within Loot Pursuit: Pompeii™, the art team at Dig-It! Games™ can find that exact spot within a recent image of Google Earth. The tourists in the game are even based on those who were visiting the site when Google took their picture.

main menu

The objective is to make things look real to our players. Can they imagine themselves within the ruins of Pompeii, helping to rescue stolen artifacts and perhaps catch the notorious looter, Ladrone?

Much of the 3D art within the game begins with a ball. It can be stretched, manipulated and molded to create the artifacts hidden throughout the site of Pompeii. These artifacts come from years of archaeological discovery and research. But while players have a goal in mind to collect all the artifacts and win the game—they’ve got to solve timed math problems to do it.

loot

Craig Barker, education manager at Sydney University Museums where the Pompeii structure is on display, has been quoted as saying, “Education and entertainment need not be mutually exclusive in a museum.”

Well, that’s certainly true about museums, but it also plays right back into our mission. We believe that fun and learning can be blended seamlessly into an interactive and engaging learning experience for kids.

That’s why our games incorporate age-appropriate content in math, science, social studies, and language arts with mini-games and challenges that encourage our players to think critically and outside the box.


2014: Something to Celebrate

It’s January 1. At last, the New Year has finally arrived. Last night, people all over the world hosted New Year’s Eve parties, ushering in 2015 and saying farewell to 2014.

Did you know that if we were the Maya, we’d be celebrating the New Year in July, not January? According to the Haab Mayan Calendar, the New Year does not begin on January 1 but rather July 26 each year—based on the earth’s rotation in relation to the sun.
CalendarPuzzleWheelScreen

Either way, we’ve got a lot to celebrate.

This past year has been exciting for Dig-It! Games™. We announced the winner of our 2013 Character Drawing Contest, Michaela and her character Anna, an archaeologist specializing in deciphering codes and identifying artifacts. We launched the conclusion of our award-winning game Mayan Mysteries™, and the app skyrocketed to being one of the featured iTunes apps for Kids 9-11 and is a top download around the world. We released the next game in our Loot Pursuit™ series, Loot Pursuit: Pompeii™, and focused on meeting Common Core standards so that students can practice their math skills aligned to what’s being taught in the classroom. We developed Maya Quiz™ as a complementary trivia app to Mayan Mysteries™, a game that’s fun for the whole family.

New_Year

Then we began work on our next game: an update to the first game we created almost five years ago—Roman Town™—with a sneak peek through one of its mini-games, Artifact Snatch™.

Outside the realm of general company news, we hosted two Open House events at our studio in Bethesda and watched children, parents, and teachers fall in love with our games.

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It’s exciting to see how one of our games can affect its players. It’s incredible to see kids get excited about learning—both through our game content, but also about game development and the work that goes into a game’s creation.

Now, for a toast to 2015. Here’s to the things we know now, and to the things we will learn in the coming year. To students and their teachers, returning from a (hopefully) restful break for the second half of the school year. And to the Dig-It! Games™ family—for their dedication to our mission, helping to turn students into lifelong learners with a love of curiosity, discovery and play.

 


DiG-iT! Games
DIG-IT! Games Production Studios

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