Articles Tagged with: fetc

Educational Conference Calendar Highlights

Conferences can be a great way to meet new peers and keep up with the latest in educational trends. Here, we highlight just a few educational conferences from this school year that you might consider paying attention to or even attending. Also, we provide links to more complete calendars for even more options to choose from

iNACOL

educational conference Inacol for transforming learning

The Symposium is an annual conference and a leading event for “K-12 competency based, blended and online learning.” By attending the conference, you will gain access to expertise in these areas, along with many networking opportunities. Within the symposium’s programming, attendees choose a specific track to help guide them through the more than 200 available sessions to what they need. It’s a great educational conference to pick up new ways to teach material!

This year, iNACOL takes place in Nashville from October 21-24. You can still register for this year’s conference, although the early bird deadline passed in July. Find out more on the website.

FETC

FETC educational conference logo

FETC tailors itself to the needs of “an increasingly technology-drive education community.” While attendees may come from different backgrounds and possess different skills, they all come to the educational conference to meet with others interested in ed tech. Like other conferences, FETC offers specialized tracks to get you to sessions that align with your professional goals.

Registration is open for the January 27-30, 2019 conference in Orlando, FL. Find out more on the website

SXSW EDU

SXSW educational conference poster

While SXSW might be better known for its film or music festivals, they do also hold a conference for educators. It features presentations and programming with educational thought leaders, traditional sessions, films and more. Some of the sample thematic tracks include language learning, accessibility & inclusion, emerging tech, and student agency. No matter your own educational goal, SXSW EDU is an educational conference that can provide you with resources to get there.

This school year’s program is being held in Austin TX from March 4-7, 2019. Registration rates increase on September 14, 2018, so think about reserving your place ASAP! Find out more details on the website.

More Educational Conferences

While these lists provide dates mostly for 2018, the conferences listed are yearly events, and you can find more information by going to the linked websites for each one. 

Check out these lists from The Edvocate, Getting Smart, and Where Learning Clicks.

You Might Also Be Interested In


FETC 2016 Game Workshop Slides

We were happy to have our CEO, Suzi Wilczynski present to over 175 educators at the FETC 2016 Game Based Learning Workshop this year. For those who could not attend, here is a summary set of slides here to share with you. By reading through these, you should gain a basic understanding of game based learning and its benefits.

The slides outline the key features of game based learning and how they can be used effectively in the classroom. Based on research, the positive effects of game based learning in the classroom is undeniable. However, this is only when educators know how to use the games. Through effective implementation, game based learning can help students grow, explore, and experiment. The Keys to Success defined here should give teachers a good start in figuring out how game based learning could work for them!

Should you have any questions about Game Based Learning, please feel free to reach out to us. We love hearing from interested parties and answering questions about how games can be used in education.

If you want to know more about our products, check out our social studies series Excavate! where students are put in the shoes of archaeologists or our STEM games ExoTrex and ExoTrex 2 where students must investigate other planets with the goal of finding a new home for humanity. Our full game library can be viewed on our Games page.

If you want to know more about the Future of Education Technology conference, check out their website to learn about their history, goals, and more. Thanks to everyone who came to see Suzi speak this year! We had a great time at FETC.


The FETC 2016 Experience

 

Dig-It! Games joined nearly 10,000 education leaders and tech experts at the 38th annual Future of Education Technology Conference (FETC). From our participation in an exclusive Game-Based Learning Summit to the Education Arcade on the show floor, we loved sharing our games and insights.

GBL Summit attendees at FETC 2016

GBL Summit attendees at FETC 2016

 

As part of the GBL Summit, Suzi Wilczynski, Dig-It! Games’ Founder and CEO, led a discussion on important features of game-based learning, including how to make it easier to find, evaluate and utilize games in teaching. GBL Summit attendees also took place in a 3 Digits competition and found out more about Dig-It! Games classroom resources.

FETC attendees getting hands on demos of Dig-It! Games in the Education Arcade

FETC attendees getting hands-on demos of Dig-It! Games in the Education Arcade

 

Dig-It! Games also offered hands-on demos in Exhibit Hall’s Education Arcade. Thank you to all the educators, FETC and our GBL Summit partners for a great conference!


Join Dig-It! Games at FETC 2016

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The Dig-It! Games team is heading to Orlando next week to join teachers, administrations and other educational technology advocates at the 38th annual Future of Education Technology Conference (FETC).

On January 12, Dig-It! Games is partnering with FETC,  BrainPOP and the Learning Games Network on the Game-Based Learning Summit, a day-long professional development session on integrating game-based learning in the classroom. As part of the GBL Summit, Suzi Wilczynski, Dig-It! Games’ Founder and CEO, will lead a discussion on important features of game-based learning, including to how to make it easier to find, evaluate and utilize games in your teaching. She will also highlight the Dig-It! Games Teacher Network, its benefits and how attendees can get involved!

Dig-It! Games will also be a part of the Maker’s Space in the FETC Exhibit Hall January 14 and 15. Come meet the team, play games and sign up for our Teacher’s Network. Not attending FETC? Follow us on Twitter and Facebook for updates from the GBL Summit and FETC.


Middle Level Educators + Games = Fun

As many middle school teachers can agree, students in grades 5-9 require a very different approach for instruction compared to upper elementary or high school levels. Middle level educators know that kids at that age need something different in the classroom to keep them engaged and excited about learning.

That’s why game-based learning (GBL) can improve student academic success when incorporated correctly into the classroom. Earlier this month, we headed to Columbus, OH for AMLE 2015, a gathering where middle level educators from all over the country can talk about best practices in the classroom. Suzi led a Speed Learning session with three rotations to talk to teachers about why GBL works, how they can use games in the classroom, and where to find well-built games that keeps the student experience in mind during development.

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Here are five important takeaways from that presentation:

  • Games should have defined learning outcomes in order to create a meaningful learning experience for the student. In other words, teachers should be able to ask, “What is my student working towards in this game?” and get a detailed response. For example, in Loot Pursuit: Pompeii, the goal of the game is to provide review of Common Core-aligned math problems, but also to give exposure to the ancient Roman culture through artifact collection.
  • Electronic games combine visual, auditory and kinesthetic learning at all times. Through the combination of graphics, audio and movement into a coherent whole, players are encouraged to strengthen weaker skills, while taking advantage of their proficiencies.

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  • Story-based games are immersive and interactive, helping to “hide” the learning. It’s invisible to the students, but they are practicing higher-order thinking and building critical thinking skills during gameplay. These games are valuable because they pull the learner into the game and motivate them to continue to reach the story’s conclusion.
  • Many games that provide built-in, instantaneous feedback offer students progressive learning and require players to master a topic before moving forward. This places an emphasis on character traits like persistence and ownership of the learning material. Because this feedback is not communicated to a student’s peers, it acts as a form of self-assessment and encourages experimentation, trial and error, and failure.
  • Look for educational games on websites like Graphite, which provide detailed reviews and alignment to standards. Teachers are even able to search by standard on these sites and incorporate a short mini-game into their lessons. Alternatively, teachers may find long-form games for use (like Mayan Mysteries), which can stand on their own rather than being supplemental.

We’ll be participating in the Game-Based Learning Summit at FETC 2016 on January 12! Be sure to save the date and stop by in Orlando, or follow along on our Twitter account (@DigItGames) for more tips and tricks involving GBL.

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