Three Marketing Hacks For Indie Game Developers
In 2018 Dig-iT! Games decided to let our designers, artists, and developers loose and create a puzzle adventure game (Roterra™) for casual mobile players. We had a new mechanic and concept for art and a 16th-century Italian poem for reference, what we didn’t have was a lot of experience marketing to mobile users. Figuring out how to market to the casual mobile game player has been a journey in trial and error and with some highs and lows. Read More