Articles Tagged with: game-based learning

The FETC 2016 Experience

 

Dig-It! Games joined nearly 10,000 education leaders and tech experts at the 38th annual Future of Education Technology Conference (FETC). From our participation in an exclusive Game-Based Learning Summit to the Education Arcade on the show floor, we loved sharing our games and insights.

GBL Summit attendees at FETC 2016

GBL Summit attendees at FETC 2016

 

As part of the GBL Summit, Suzi Wilczynski, Dig-It! Games’ Founder and CEO, led a discussion on important features of game-based learning, including how to make it easier to find, evaluate and utilize games in teaching. GBL Summit attendees also took place in a 3 Digits competition and found out more about Dig-It! Games classroom resources.

FETC attendees getting hands on demos of Dig-It! Games in the Education Arcade

FETC attendees getting hands-on demos of Dig-It! Games in the Education Arcade

 

Dig-It! Games also offered hands-on demos in Exhibit Hall’s Education Arcade. Thank you to all the educators, FETC and our GBL Summit partners for a great conference!


Join Dig-It! Games at FETC 2016

logo

 

The Dig-It! Games team is heading to Orlando next week to join teachers, administrations and other educational technology advocates at the 38th annual Future of Education Technology Conference (FETC).

On January 12, Dig-It! Games is partnering with FETC,  BrainPOP and the Learning Games Network on the Game-Based Learning Summit, a day-long professional development session on integrating game-based learning in the classroom. As part of the GBL Summit, Suzi Wilczynski, Dig-It! Games’ Founder and CEO, will lead a discussion on important features of game-based learning, including to how to make it easier to find, evaluate and utilize games in your teaching. She will also highlight the Dig-It! Games Teacher Network, its benefits and how attendees can get involved!

Dig-It! Games will also be a part of the Maker’s Space in the FETC Exhibit Hall January 14 and 15. Come meet the team, play games and sign up for our Teacher’s Network. Not attending FETC? Follow us on Twitter and Facebook for updates from the GBL Summit and FETC.


Dig-It! Games Celebrates 10 Days of Giving

Looking to keep children entertained during holiday travel? Or, do you have a new mobile device and are looking for games the whole family can enjoy?

Dig-It! Games is giving away free downloads of our award winning, educational games until the end of 2015!

Free Games For Holidays

Our games incorporate age-appropriate content in math, science, social studies and language arts into fun, interactive and engaging learning experiences for kids of all ages. The holidays are a great time for families to expand their vocabulary skills in I Have a Word or go head-to-head testing their math skills against the Maya number system in 3 Digits.

Visit the Dig-It Games page in the Apple App Store each day for a new free educational game, and follow us on Twitter to see that day’s give away.

Happy holidays from Dig-It! Games!


Middle Level Educators + Games = Fun

As many middle school teachers can agree, students in grades 5-9 require a very different approach for instruction compared to upper elementary or high school levels. Middle level educators know that kids at that age need something different in the classroom to keep them engaged and excited about learning.

That’s why game-based learning (GBL) can improve student academic success when incorporated correctly into the classroom. Earlier this month, we headed to Columbus, OH for AMLE 2015, a gathering where middle level educators from all over the country can talk about best practices in the classroom. Suzi led a Speed Learning session with three rotations to talk to teachers about why GBL works, how they can use games in the classroom, and where to find well-built games that keeps the student experience in mind during development.

4

Here are five important takeaways from that presentation:

  • Games should have defined learning outcomes in order to create a meaningful learning experience for the student. In other words, teachers should be able to ask, “What is my student working towards in this game?” and get a detailed response. For example, in Loot Pursuit: Pompeii, the goal of the game is to provide review of Common Core-aligned math problems, but also to give exposure to the ancient Roman culture through artifact collection.
  • Electronic games combine visual, auditory and kinesthetic learning at all times. Through the combination of graphics, audio and movement into a coherent whole, players are encouraged to strengthen weaker skills, while taking advantage of their proficiencies.

2

  • Story-based games are immersive and interactive, helping to “hide” the learning. It’s invisible to the students, but they are practicing higher-order thinking and building critical thinking skills during gameplay. These games are valuable because they pull the learner into the game and motivate them to continue to reach the story’s conclusion.
  • Many games that provide built-in, instantaneous feedback offer students progressive learning and require players to master a topic before moving forward. This places an emphasis on character traits like persistence and ownership of the learning material. Because this feedback is not communicated to a student’s peers, it acts as a form of self-assessment and encourages experimentation, trial and error, and failure.
  • Look for educational games on websites like Graphite, which provide detailed reviews and alignment to standards. Teachers are even able to search by standard on these sites and incorporate a short mini-game into their lessons. Alternatively, teachers may find long-form games for use (like Mayan Mysteries), which can stand on their own rather than being supplemental.

We’ll be participating in the Game-Based Learning Summit at FETC 2016 on January 12! Be sure to save the date and stop by in Orlando, or follow along on our Twitter account (@DigItGames) for more tips and tricks involving GBL.

1